Remove these ads. Join the Worldbuilders Guild

Pact Familiar CR: -

Tiny aberration, celestial, dragon, fey, fiend, or undead (choose when casting the spell), any alignment
Armor Class: 10 + your spellcasting ability modifier (natural armor)
Hit Points: 5 + your Warlock level (the familiar has a number of Hit Dice [d4s] equal to your Warlock level)
Speed: 40 ft , fly: 40 ft , can hover

STR

3 -4

DEX

14 +2

CON

12 +1

INT

10 +0

WIS

14 +2

CHA

8 -1

Senses: Darkvision 120 ft., passive Perception 12
Languages: Telepathy 120 ft. (only between you and the familiar)
Challenge Rating: -
Proficiency Bonus: equals your bonus

Eldritch Bond. You can add your Proficiency Bonus to any ability check or saving throw that the familiar makes.

Actions

Eldritch Strike. Melee Spell Attack: your Spell Attack Modifier to hit, reach 5 ft., one target. Hit: 2 + half your Warlock level (round up) damage of a type determined by the familiar’s creature type: Aberration (Acid), Celestial (Radiant), Dragon (Fire), Fey (Psychic), Fiend (Poison), or Undead (Necrotic).

Invisibility. The familiar has the Invisible condition until the end of its next turn.


Created by

Ebsfive.

Statblock Type

Monster

Link/Embed