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Bone Trader CR: 1

Medium fey,
Armor Class: 15 (bone armor)
Hit Points: 22 ( 5d8 )
Speed: 30 ft

STR

10 +0

DEX

14 +2

CON

11 +0

INT

14 +2

WIS

15 +2

CHA

18 +4

Saving Throws: Con +2
Skills: Perception +4, Animal Handling +4
Condition Immunities: Charmed
Senses: darkvision 60 ft., passive Perception 14
Languages: Sylvan, two other languages
Challenge Rating: 1 ( 100 XP XP)

Bone Armor (1/day) The Bone trader can use a Bonus Action in its lair to summon bone armor. While wearing this armor, the Bone Trader has Advantage on Wisdom Saving Throws and Charisma (Intimidation) checks.
Speak with Beasts The Bone trader can communicate with beasts as if they shared a language.

Actions

Bone Club Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8+2 bludgeoning damage.
Skelesuck Melee Weapon Attack: +4 ot hit, reach 5 ft., one target. Hit: 1d4+2 piercing damage and the target must succeed a DC 10 Constitution Saving Throw or have on of its bones sucked out, resulting in the piercing damage becoming a reduction in maximum hit points until magical healing is applied.
Fey Charm The bone trader targets a creature it can see within 30 ft. of it, who must succeed a DC 14 Wisdom Saving Throw or be magically Charmed. The charmed creature regards the trader as a trusted friend to be heeded and protected. The target is not under the trader's control but takes request in the most favourable way. Each time the bone trader or its allies harm the target, the Saving Throw is repeated ending it on a success. Otherwise the effect lasts 24 hours, with a successful saving causing immunity to the ability for 24 hours. The Bone Trader can have one humanoid and three beasts charmed this way at the same time.


Created by

OmeWillem.

Statblock Type

Monster

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