One DnD Playtest 6
Life Bond. When you regain Hit Points from a spell of 1st level or higher, the steed regains the same number ofHit Points if you’re within 5 feet of it.
Otherworldly Slam. Melee Spell Attack: your Spell Attack Modifier to hit, reach 5 ft., one target. Hit: 1d8 + the spell’s level of Radiant damage (Celestial), Psychicdamage (Fey), or Necrotic damage (Fiend).
Fey Step (Fey Only; Recharges after a Long Rest). The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself. Fell Glare (Fiend Only; Recharges after a Long Rest). The steed’s eyes gleam with fiendish light as it targets one creature it can perceive up to 60 feet away. The target must succeed on a Wisdom saving throw against your Spell Save DC or have the Frightened condition until the end of your next turn. Healing Touch (Celestial Only; Recharges after a Long Rest). The steed touches another creature and restores a number of Hit Points to it equal to 2d8 + the spell’s level.