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Mystery, The Holder of the First Seal CR: ?

Tiny construct-celestial, lawful evil
Armor Class: 20
Hit Points: 100 [6D10+3D8+36]
Speed: 0 ft

STR

10 +0

DEX

5 -3

CON

20 +5

INT

10 +0

WIS

20 +5

CHA

10 +0

Saving Throws: Constitution +11, Wisdom +11
Damage Immunities: All but Radiant
Condition Immunities: All
Senses: Truesight 30ft. Passive Perception 21
Languages: Common & Celestial (Telepathic Only)
Challenge Rating: ?
Proficiency Bonus: +6

Spellcasting. Mystery is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +11 to hit with spell attacks). The mage has the following wizard spells prepared:

At will: Green Flame Blade, Gust, Lightning Lure, Mage Hand, Minor Illusion, Thunderclap

1/day: Wall of Force

3/day: [Dimension Door, Polymorph], [Counterspell, Dispel Magic, Slow], [Immovable Object, Rime's Binding Ice, Vortex Warp], [Catapult, Cause Fear, Silvery Barbs, Hex]


Living Weapon. Mystery is considred an object for all spells. Additonally, all spell are cast as if the wielder is casting them.   Bound Weapon. When Mystery chooses an owner, the owner can recall the weapon as a Bonus Action and only the owner can use the effects of Mystery. In initiative, Mystery goes right before the     Made by Talos. Gains Green Flame Blade, Mage Hand, and Hex to their spell list.

Actions

Block. Any melee attacker has disadvantave on the wielder.   Boost of Energy (Recharge 5-6). Allows the wielder to gain an additional Action and Bonus Action next turn.

Bonus Actions

Help. Mystery can give the Help action as a Bonus Action.

Reactions

Parry. Grants the wielder a +2 to their AC until the start of Mystery's next turn.

Legendary Actions

War Caster. Allows spells to cast a a reaction.


Created by

DrWarblur.

Statblock Type

Monster

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