Spellcasting. Mystery is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +11 to hit with spell attacks). The mage has the following wizard spells prepared:
Living Weapon. Mystery is considred an object for all spells. Additonally, all spell are cast as if the wielder is casting them. Bound Weapon. When Mystery chooses an owner, the owner can recall the weapon as a Bonus Action and only the owner can use the effects of Mystery. In initiative, Mystery goes right before the Made by Talos. Gains Green Flame Blade, Mage Hand, and Hex to their spell list.
Block. Any melee attacker has disadvantave on the wielder. Boost of Energy (Recharge 5-6). Allows the wielder to gain an additional Action and Bonus Action next turn.
Help. Mystery can give the Help action as a Bonus Action.
Parry. Grants the wielder a +2 to their AC until the start of Mystery's next turn.
War Caster. Allows spells to cast a a reaction.