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Homebrew, DungeonDad, Fiend Folio (3e)

Heucuva Acolyte CR: 1

Medium undead, any evil alignment
Armor Class: 14 (Natural Armor)
Hit Points: 14 (3d8)
Speed: 30 ft

STR

12 +1

DEX

10 +0

CON

10 +0

INT

-4 -7

WIS

16 +3

CHA

13 +1

Saving Throws: Wisdom +5
Skills: Medicine +5, Religion -1
Damage Resistances: Bludgeoning, Piercing, & Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities: Poison
Condition Immunities: Exhaustion, Poisoned
Senses: Passive Perception 13
Languages: Common
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

Spellcasting. The heucuva is a 2nd-level spellcaster. Its spellcasting ability (spell save DC 13, +5 to hit with spell attacks). The heucuva has the following cleric spells prepared:

  • Cantrips (at will): Chill Touch, Spare the Dying, Thaumaturgy, Toll the Dead
  • 1st Level (3 slots): Bless, Healing Word, False Life, Protection from Evil & Good, Ray of Sickness


Channel Divinity: Touch of Death (1/Day). When the heucuva hits a creature with a melee attack, the cleric can use Channel Divinity to deal extra 9 necrotic damage to the target.

Heucuva Blight. When the heucuva hits a creature with a melee weapon attack, the target must succeed on a DC 14 Constitution save. On a failure, the target is infected with heucuva blight & takes a -1 penalty to its Strength & Constitution score. An infected victim must repeat the saving throw each day thereafter or take another -1 penalty. The effects of heucuva blight is cumulative each day until the victim reaches 0 Strength or 0 Constitution (& dies).

Heucuva blight can be cured with 2 consecutive successful saves or a paladin's Lay on Hands feature, the spell Lesser Restoration, or any similar magic. After being cured of blight, the creature will loose their penalties after completing a long rest.

Reaper. When the heucuva casts a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range & within 5' of each other.

Turn Resistance. The heucuva has advantage on saving throws against any effect that turns undead.

Actions

Club. Melee Weapon Attack: +3 to hit, 5' reach, one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Suggested Environments

Any Climate; Any Terrain


Created by

Baron_Imperious2.

Statblock Type

Monster

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