Remove these ads. Join the Worldbuilders Guild

Ancient Gold Dragon (Prof Goldzahn) CR: 24

Gargantuan dragon, chaotic good
Armor Class: 22
Hit Points: 440
Speed: 40 ft , fly: 80 ft , swim: 40 ft

STR

26 +8

DEX

14 +2

CON

25 +7

INT

22 +6

WIS

18 +4

CHA

28 +9

Saving Throws: STR +7, DEX +9, CON +14, WIS +11, CHA +16
Skills: Insight +10, Perception +10, Persuasion +16, Stealth +9, Intimidation +16, Arcana +12, History +12
Damage Immunities: Fire
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 20
Languages: Common, Draconic, Elvish, Sylvan, Undercommon, Abyssal
Challenge Rating: 24
Proficiency Bonus: +7

The Golden Dragon is a level 24 Sorcerer.


Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead. 
  Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
   

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.
  Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
  Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
  Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
  Fire Breath. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.
    Weakening Breath. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
  Detect. The dragon makes a Wisdom (Perception) check.
  Tail Attack. The dragon makes a tail attack.
  Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


Created by

dndloserlol.

Statblock Type

Monster

Link/Embed