Remove these ads. Join the Worldbuilders Guild

Homebrew

Tenebrac Shaman CR: 3

Medium humanoid (tenebrac), chaotic neutral
Armor Class: 13 (natural armor)
Hit Points: 45 ( 6d8+18 )
Speed: 6 sq. , climb: 6 sq.

STR

17 +3

DEX

12 +1

CON

16 +3

INT

10 +0

WIS

12 +1

CHA

7 -2

Skills: Survival +5, Medicine +10
Damage Immunities: poison
Condition Immunities: poisoned, exhausted
Senses: darkvision 24 sq., passive Perception 11
Languages: Undercommen
Challenge Rating: 3 ( 700 XP)

Innate Spellcasting (Psionics). The tenebrac shaman's innate spellcasting ability is Wisdom (spell save DC 11). The tenebrac shaman can innately cast the following spells, requiring no components:

At will: Feather Fall, Mage Hand (the hand is invisible)


Survivor. Any damage which reduces the hit points of the tenebrac below 1 hit point, reduces their hit points to 1 instead. Does not apply if the tenebrac has only 1 hit point.

Actions

Multiattack. The tenebrac makes two claw attacks.   Poisonous Claw. Melee Weapon Attack: +5 to hit, reach 1 sq., one target. Hit: 6 ( 1d6+3 ) slashing damage and applies a weak paralyzing posion (Constitution saving throw DC 5). When poisoned the victim is paralyzed for two rounds.

Suggested Environments

Underdark


Created by

SoulLink.

Statblock Type

Monster

Link/Embed