Level 1 Spells |
NAME |
|
CAST |
RNG |
DUR |
DMG |
CMP |
Adhesive Shot
|
|
1 bonus action |
Self |
1 minute |
d8 |
dexterity 12 |
| | Your shot leaves a sticky residue, reducing the target's movement speed by half for the duration. |
Alchemist's Shot
|
|
1 attack |
120 feet |
1 minute |
d10 |
Bow or Crossbow |
| | Your projectile explodes on impact, dealing extra fire damage to the target and igniting flammable objects. |
Astute Protector
|
|
1 bonus action |
30 feet |
Concentration |
d8 |
None |
| | You grant a protective aura to an ally, granting them a bonus to AC for the duration. |
Berserker's Blitz
|
|
1 reaction |
Self |
Instantaneous |
d8 |
Melee Weapon |
| | You react to an attack with a flurry of strikes, dealing extra damage to the attacker. |
Blasting Ammunition
|
|
1 attack |
60 feet |
Instantaneous |
d8 |
dexterity 12, Ranged Weapon |
| | Your ammunition explodes on impact, dealing additional area damage to nearby enemies. |
Bloodletting
|
|
1 reaction |
Self |
Instantaneous |
d8 |
Melee Weapon |
| | Upon taking damage, you retaliate with a swift attack, causing the attacker to bleed. |
Bounding dash
|
|
1 bonus action |
Self |
Concentration |
d8 |
dexterity 12 |
| | You leap forward with increased speed, allowing you to cover more ground. |
Bull's-Head Shot
|
|
1 attack |
30 feet |
1 minute |
d10 |
dexterity 12, Ranged Weapon |
| | Your shot causes the target to be knocked prone as if charged by a bull. |
Castigating Strike
|
|
1 reaction |
5 feet |
Instantaneous |
d8 |
Shield |
| | You punish an enemy for attacking an ally, dealing extra damage to them |
Commanding Order
|
|
1 action |
60 feet |
1 round |
d8 |
Charisma 12 |
| | You issue a command to an ally, granting them a bonus to their next attack or saving throw. |
Commanding Zone
|
|
1 action |
Self |
Concentration |
d8 |
None |
| | You establish a zone where your allies are inspired, granting them bonuses to certain checks. |
Crashing Wave
|
|
1 reaction |
Self |
Instantaneous |
d8 |
Melee Weapon |
| | You counter an enemy's attack with a powerful strike, knocking them back. |
defensive Stance: Rabbit
|
|
1 bonus action |
Self |
1 minute |
d8 |
dexterity 12 |
| | You adopt a defensive stance, making it harder for enemies to hit you. |
defensive Stance: Thorns
|
|
1 bonus action |
Self |
1 hour |
d8 |
Constitution 12, Melee Weapon |
| | You take a defensive stance, causing damage to enemies that strike you. |
deflect
|
|
1 reaction |
Self |
1 round |
d8 |
Shield |
| | You deflect an incoming attack, causing it to miss. |
demoralize
|
|
1 action |
30 feet |
Concentration |
d8 |
Charisma 12 |
| | You shake the confidence of nearby enemies, imposing disadvantage on their attacks. |
don disguise
|
|
10 minutes |
Self |
1 hour |
d8 |
Proficiency with disguise Kit |
| | You disguise yourself with expert precision, altering your appearance effectively. |
dread Gaze
|
|
1 bonus action |
15 feet |
1 minute |
d8 |
Charisma or Strength 12 |
| | You glare at an enemy with an intimidating gaze, causing them to be frightened. |
duelist's Challenge
|
|
1 bonus action |
30 feet |
Concentration |
d8 |
Charisma or Wisdom 12 |
| | You issue a challenge to an enemy, compelling them to focus their attacks on you. |
Encourage
|
|
1 action |
30 feet |
Concentration |
d8 |
Charisma 12 |
| | You inspire nearby allies, granting them bonuses to their next ability check or saving throw. |
Fervor
|
|
1 bonus action |
Self |
Concentration |
d8 |
Strength or dexterity 12 |
| | You enter a state of fervor, enhancing your combat abilities. |
Flawless Aim
|
|
1 action |
120 feet |
Instantaneous |
d8 |
dexterity 12 |
| | You take careful aim, ensuring your next shot hits its mark with precision. |
Gale Force
|
|
1 bonus action |
Self |
Concentration |
d8 |
dexterity 12 |
| | You summon a gust of wind to propel yourself or an ally forward. |
Hail of Arrows
|
|
1 action |
120 feet |
Instantaneous |
d8 |
dexterity 12, Bow or Crossbow |
| | You rain down a barrage of arrows on your enemies, striking multiple targets. |
Heroic Landing
|
|
1 reaction |
Self |
1 minute |
d8 |
None |
| | You land heroically, creating a shockwave that knocks back nearby enemies. |
Heroic Inspiration
|
|
1 action |
30 feet |
Concentration |
d8 |
None |
| | You inspire greatness in an ally, granting them bonuses to attack rolls and saving throws. |
Impaling Harpoon
|
|
1 attack |
50 feet |
Concentration |
d8 |
dexterity or Strength 12 |
| | You impale your target with a harpoon, restraining them and causing them to bleed. |
Jumping Strides
|
|
1 action |
Self |
1 minute |
d8 |
Strength 12 |
| | You leap with incredible force, covering great distances with each stride. |
Perimeter Trap
|
|
1 minute |
Touch |
8 hours |
d8 |
Wisdom 12 |
| | You set up a trap that alerts you when someone crosses its perimeter. |
Poisoner's Ammunition
|
|
1 attack |
120 feet |
1 minute |
d10 |
dexterity 12, Bow or Crossbow |
| | Your ammunition is coated in poison, dealing additional poison damage to the target. |
Pot O' Oil
|
|
1 attack |
30 feet |
1 minute |
d8 |
dexterity 12 |
| | You hurl a pot of oil, creating a flammable area and possibly igniting it. |
Precision Shot
|
|
1 attack |
120 feet |
1 round |
d8 |
dexterity 12, Ranged Weapon |
| | You take careful aim, ensuring your next shot deals maximum damage. |
Seismic Throw
|
|
1 attack |
5 feet |
Instantaneous |
d8 |
Strength 12 |
| | You throw your target with great force, knocking them prone and causing tremors. |
Shattering Quake
|
|
1 attack |
5 feet |
Instantaneous |
d8 |
Strength 12 |
| | You strike the ground with force, causing a shockwave that damages nearby enemies. |
Shockwave
|
|
1 action |
Self |
Instantaneous |
d8 |
Strength 12, Shield |
| | You slam your shield into the ground, creating a shockwave that knocks enemies back. |
Smoke Stick
|
|
1 attack |
60 feet |
1 minute |
d8 |
Intelligence 12 |
| | You throw a stick that creates a dense cloud of smoke, obscuring vision in the area. |
Smooth Talking
|
|
1 action |
30 feet |
1 hour |
d8 |
Charisma 12 |
| | You engage in smooth talking, persuading a target to take a course of action. |
Snare Trap
|
|
1 minute |
Touch |
8 hours |
d8 |
None |
| | You set up a trap that ensnares anyone who steps on it. |
Strider's March
|
|
1 action |
Self |
1 hour |
d8 |
dexterity 12 |
| | You increase your movement speed, allowing you to traverse long distances quickly. |
Toxic Slash
|
|
1 bonus action |
Self |
Instantaneous |
d8 |
Intelligence 12 |
| | Your melee attack is coated in toxic venom, dealing additional poison damage. |
Unrelenting Spirit
|
|
1 action |
Self |
1 hour |
d8 |
Constitution 12 |
| | You bolster your resolve, gaining temporary hit points and resistance to certain damage types. |
Vigilant Herald
|
|
1 reaction |
30 feet |
Instantaneous |
d8 |
None |
| | You alert nearby allies to danger, granting them a bonus to initiative rolls. |
Warrior's Quarry
|
|
1 bonus action |
90 feet |
Concentration |
d8 |
None |
| | You designate an enemy as your quarry, gaining bonuses when attacking them. |
Level 2 Spells |
NAME |
|
CAST |
RNG |
DUR |
DMG |
CMP |
Adhesive Shot
|
|
1 bonus action |
Self |
1 minute |
d8 + |
dexterity 12 |
| | Your shot leaves a sticky residue, reducing the target's movement speed by half for the duration. |
Alchemist's Shot
|
|
1 attack |
120 feet |
1 minute |
d10 + |
Bow or Crossbow |
| | Your projectile explodes on impact, dealing extra fire damage to the target and igniting flammable objects. |
Astute Protector
|
|
1 bonus action |
30 feet |
Concentration |
d8 + |
None |
| | You grant a protective aura to an ally, granting them a bonus to AC for the duration. |
Berserker's Blitz
|
|
1 reaction |
Self |
Instantaneous |
d8 + |
Melee Weapon |
| | You react to an attack with a flurry of strikes, dealing extra damage to the attacker. |
Blasting Ammunition
|
|
1 attack |
60 feet |
Instantaneous |
d8 + |
dexterity 12, Ranged Weapon |
| | Your ammunition explodes on impact, dealing additional area damage to nearby enemies. |
Bloodletting
|
|
1 reaction |
Self |
Instantaneous |
d8 + |
Melee Weapon |
| | Upon taking damage, you retaliate with a swift attack, causing the attacker to bleed. |
Bounding dash
|
|
1 bonus action |
Self |
Concentration |
d8 + |
dexterity 12 |
| | You leap forward with increased speed, allowing you to cover more ground. |
Bull's-Head Shot
|
|
1 attack |
30 feet |
1 minute |
d10 + |
dexterity 12, Ranged Weapon |
| | Your shot causes the target to be knocked prone as if charged by a bull. |
Castigating Strike
|
|
1 reaction |
5 feet |
Instantaneous |
d8 + |
Shield |
| | You punish an enemy for attacking an ally, dealing extra damage to them |
Commanding Order
|
|
1 action |
60 feet |
1 round |
d8 + |
Charisma 12 |
| | You issue a command to an ally, granting them a bonus to their next attack or saving throw. |
Commanding Zone
|
|
1 action |
Self |
Concentration |
d8 + |
None |
| | You establish a zone where your allies are inspired, granting them bonuses to certain checks. |
Crashing Wave
|
|
1 reaction |
Self |
Instantaneous |
d8 + |
Melee Weapon |
| | You counter an enemy's attack with a powerful strike, knocking them back. |
defensive Stance: Rabbit
|
|
1 bonus action |
Self |
1 minute |
d8 + |
dexterity 12 |
| | You adopt a defensive stance, making it harder for enemies to hit you. |
defensive Stance: Thorns
|
|
1 bonus action |
Self |
1 hour |
d8 + |
Constitution 12, Melee Weapon |
| | You take a defensive stance, causing damage to enemies that strike you. |
deflect
|
|
1 reaction |
Self |
1 round |
d8 + |
Shield |
| | You deflect an incoming attack, causing it to miss. |
demoralize
|
|
1 action |
30 feet |
Concentration |
d8 + |
Charisma 12 |
| | You shake the confidence of nearby enemies, imposing disadvantage on their attacks. |
don disguise
|
|
10 minutes |
Self |
1 hour |
d8 + |
Proficiency with disguise Kit |
| | You disguise yourself with expert precision, altering your appearance effectively. |
dread Gaze
|
|
1 bonus action |
15 feet |
1 minute |
d8 + |
Charisma or Strength 12 |
| | You glare at an enemy with an intimidating gaze, causing them to be frightened. |
duelist's Challenge
|
|
1 bonus action |
30 feet |
Concentration |
d8 + |
Charisma or Wisdom 12 |
| | You issue a challenge to an enemy, compelling them to focus their attacks on you. |
Encourage
|
|
1 action |
30 feet |
Concentration |
d8 + |
Charisma 12 |
| | You inspire nearby allies, granting them bonuses to their next ability check or saving throw. |
Fervor
|
|
1 bonus action |
Self |
Concentration |
d8 + |
Strength or dexterity 12 |
| | You enter a state of fervor, enhancing your combat abilities. |
Flawless Aim
|
|
1 action |
120 feet |
Instantaneous |
d8 + |
dexterity 12 |
| | You take careful aim, ensuring your next shot hits its mark with precision. |
Gale Force
|
|
1 bonus action |
Self |
Concentration |
d8 + |
dexterity 12 |
| | You summon a gust of wind to propel yourself or an ally forward. |
Hail of Arrows
|
|
1 action |
120 feet |
Instantaneous |
d8 + |
dexterity 12, Bow or Crossbow |
| | You rain down a barrage of arrows on your enemies, striking multiple targets. |
Heroic Landing
|
|
1 reaction |
Self |
1 minute |
d8 + |
None |
| | You land heroically, creating a shockwave that knocks back nearby enemies. |
Heroic Inspiration
|
|
1 action |
30 feet |
Concentration |
d8 + |
None |
| | You inspire greatness in an ally, granting them bonuses to attack rolls and saving throws. |
Impaling Harpoon
|
|
1 attack |
50 feet |
Concentration |
d8 + |
dexterity or Strength 12 |
| | You impale your target with a harpoon, restraining them and causing them to bleed. |
Jumping Strides
|
|
1 action |
Self |
1 minute |
d8 + |
Strength 12 |
| | You leap with incredible force, covering great distances with each stride. |
Perimeter Trap
|
|
1 minute |
Touch |
8 hours |
d8 + |
Wisdom 12 |
| | You set up a trap that alerts you when someone crosses its perimeter. |
Poisoner's Ammunition
|
|
1 attack |
120 feet |
1 minute |
d10 + |
dexterity 12, Bow or Crossbow |
| | Your ammunition is coated in poison, dealing additional poison damage to the target. |
Pot O' Oil
|
|
1 attack |
30 feet |
1 minute |
d8 + |
dexterity 12 |
| | You hurl a pot of oil, creating a flammable area and possibly igniting it. |
Precision Shot
|
|
1 attack |
120 feet |
1 round |
d8 + |
dexterity 12, Ranged Weapon |
| | You take careful aim, ensuring your next shot deals maximum damage. |
Seismic Throw
|
|
1 attack |
5 feet |
Instantaneous |
d8 + |
Strength 12 |
| | You throw your target with great force, knocking them prone and causing tremors. |
Shattering Quake
|
|
1 attack |
5 feet |
Instantaneous |
d8 + |
Strength 12 |
| | You strike the ground with force, causing a shockwave that damages nearby enemies. |
Shockwave
|
|
1 action |
Self |
Instantaneous |
d8 + |
Strength 12, Shield |
| | You slam your shield into the ground, creating a shockwave that knocks enemies back. |
Smoke Stick
|
|
1 attack |
60 feet |
1 minute |
d8 + |
Intelligence 12 |
| | You throw a stick that creates a dense cloud of smoke, obscuring vision in the area. |
Smooth Talking
|
|
1 action |
30 feet |
1 hour |
d8 + |
Charisma 12 |
| | You engage in smooth talking, persuading a target to take a course of action. |
Snare Trap
|
|
1 minute |
Touch |
8 hours |
d8 + |
None |
| | You set up a trap that ensnares anyone who steps on it. |
Strider's March
|
|
1 action |
Self |
1 hour |
d8 + |
dexterity 12 |
| | You increase your movement speed, allowing you to traverse long distances quickly. |
Toxic Slash
|
|
1 bonus action |
Self |
Instantaneous |
d8 + |
Intelligence 12 |
| | Your melee attack is coated in toxic venom, dealing additional poison damage. |
Unrelenting Spirit
|
|
1 action |
Self |
1 hour |
d8 + |
Constitution 12 |
| | You bolster your resolve, gaining temporary hit points and resistance to certain damage types. |
Vigilant Herald
|
|
1 reaction |
30 feet |
Instantaneous |
d8 + |
None |
| | You alert nearby allies to danger, granting them a bonus to initiative rolls. |
Warrior's Quarry
|
|
1 bonus action |
90 feet |
Concentration |
d8 + |
None |
| | You designate an enemy as your quarry, gaining bonuses when attacking them. |
Level 3 Spells |
NAME |
|
CAST |
RNG |
DUR |
DMG |
CMP |
Adhesive Shot
|
|
1 bonus action |
Self |
1 minute |
d8 + |
dexterity 12 |
| | Your shot leaves a sticky residue, reducing the target's movement speed by half for the duration. |
Alchemist's Shot
|
|
1 attack |
120 feet |
1 minute |
d10 + |
Bow or Crossbow |
| | Your projectile explodes on impact, dealing extra fire damage to the target and igniting flammable objects. |
Astute Protector
|
|
1 bonus action |
30 feet |
Concentration |
d8 + |
None |
| | You grant a protective aura to an ally, granting them a bonus to AC for the duration. |
Berserker's Blitz
|
|
1 reaction |
Self |
Instantaneous |
d8 + |
Melee Weapon |
| | You react to an attack with a flurry of strikes, dealing extra damage to the attacker. |
Blasting Ammunition
|
|
1 attack |
60 feet |
Instantaneous |
d8 + |
dexterity 12, Ranged Weapon |
| | Your ammunition explodes on impact, dealing additional area damage to nearby enemies. |
Bloodletting
|
|
1 reaction |
Self |
Instantaneous |
d8 + |
Melee Weapon |
| | Upon taking damage, you retaliate with a swift attack, causing the attacker to bleed. |
Bounding dash
|
|
1 bonus action |
Self |
Concentration |
d8 + |
dexterity 12 |
| | You leap forward with increased speed, allowing you to cover more ground. |
Bull's-Head Shot
|
|
1 attack |
30 feet |
1 minute |
d10 + |
dexterity 12, Ranged Weapon |
| | Your shot causes the target to be knocked prone as if charged by a bull. |
Castigating Strike
|
|
1 reaction |
5 feet |
Instantaneous |
d8 + |
Shield |
| | You punish an enemy for attacking an ally, dealing extra damage to them |
Commanding Order
|
|
1 action |
60 feet |
1 round |
d8 + |
Charisma 12 |
| | You issue a command to an ally, granting them a bonus to their next attack or saving throw. |
Commanding Zone
|
|
1 action |
Self |
Concentration |
d8 + |
None |
| | You establish a zone where your allies are inspired, granting them bonuses to certain checks. |
Crashing Wave
|
|
1 reaction |
Self |
Instantaneous |
d8 + |
Melee Weapon |
| | You counter an enemy's attack with a powerful strike, knocking them back. |
defensive Stance: Rabbit
|
|
1 bonus action |
Self |
1 minute |
d8 + |
dexterity 12 |
| | You adopt a defensive stance, making it harder for enemies to hit you. |
defensive Stance: Thorns
|
|
1 bonus action |
Self |
1 hour |
d8 + |
Constitution 12, Melee Weapon |
| | You take a defensive stance, causing damage to enemies that strike you. |
deflect
|
|
1 reaction |
Self |
1 round |
d8 + |
Shield |
| | You deflect an incoming attack, causing it to miss. |
demoralize
|
|
1 action |
30 feet |
Concentration |
d8 + |
Charisma 12 |
| | You shake the confidence of nearby enemies, imposing disadvantage on their attacks. |
don disguise
|
|
10 minutes |
Self |
1 hour |
d8 + |
Proficiency with disguise Kit |
| | You disguise yourself with expert precision, altering your appearance effectively. |
dread Gaze
|
|
1 bonus action |
15 feet |
1 minute |
d8 + |
Charisma or Strength 12 |
| | You glare at an enemy with an intimidating gaze, causing them to be frightened. |
duelist's Challenge
|
|
1 bonus action |
30 feet |
Concentration |
d8 + |
Charisma or Wisdom 12 |
| | You issue a challenge to an enemy, compelling them to focus their attacks on you. |
Encourage
|
|
1 action |
30 feet |
Concentration |
d8 + |
Charisma 12 |
| | You inspire nearby allies, granting them bonuses to their next ability check or saving throw. |
Fervor
|
|
1 bonus action |
Self |
Concentration |
d8 + |
Strength or dexterity 12 |
| | You enter a state of fervor, enhancing your combat abilities. |
Flawless Aim
|
|
1 action |
120 feet |
Instantaneous |
d8 + |
dexterity 12 |
| | You take careful aim, ensuring your next shot hits its mark with precision. |
Gale Force
|
|
1 bonus action |
Self |
Concentration |
d8 + |
dexterity 12 |
| | You summon a gust of wind to propel yourself or an ally forward. |
Hail of Arrows
|
|
1 action |
120 feet |
Instantaneous |
d8 + |
dexterity 12, Bow or Crossbow |
| | You rain down a barrage of arrows on your enemies, striking multiple targets. |
Heroic Landing
|
|
1 reaction |
Self |
1 minute |
d8 + |
None |
| | You land heroically, creating a shockwave that knocks back nearby enemies. |
Heroic Inspiration
|
|
1 action |
30 feet |
Concentration |
d8 + |
None |
| | You inspire greatness in an ally, granting them bonuses to attack rolls and saving throws. |
Impaling Harpoon
|
|
1 attack |
50 feet |
Concentration |
d8 + |
dexterity or Strength 12 |
| | You impale your target with a harpoon, restraining them and causing them to bleed. |
Jumping Strides
|
|
1 action |
Self |
1 minute |
d8 + |
Strength 12 |
| | You leap with incredible force, covering great distances with each stride. |
Perimeter Trap
|
|
1 minute |
Touch |
8 hours |
d8 + |
Wisdom 12 |
| | You set up a trap that alerts you when someone crosses its perimeter. |
Poisoner's Ammunition
|
|
1 attack |
120 feet |
1 minute |
d10 + |
dexterity 12, Bow or Crossbow |
| | Your ammunition is coated in poison, dealing additional poison damage to the target. |
Pot O' Oil
|
|
1 attack |
30 feet |
1 minute |
d8 + |
dexterity 12 |
| | You hurl a pot of oil, creating a flammable area and possibly igniting it. |
Precision Shot
|
|
1 attack |
120 feet |
1 round |
d8 + |
dexterity 12, Ranged Weapon |
| | You take careful aim, ensuring your next shot deals maximum damage. |
Seismic Throw
|
|
1 attack |
5 feet |
Instantaneous |
d8 + |
Strength 12 |
| | You throw your target with great force, knocking them prone and causing tremors. |
Shattering Quake
|
|
1 attack |
5 feet |
Instantaneous |
d8 + |
Strength 12 |
| | You strike the ground with force, causing a shockwave that damages nearby enemies. |
Shockwave
|
|
1 action |
Self |
Instantaneous |
d8 + |
Strength 12, Shield |
| | You slam your shield into the ground, creating a shockwave that knocks enemies back. |
Smoke Stick
|
|
1 attack |
60 feet |
1 minute |
d8 + |
Intelligence 12 |
| | You throw a stick that creates a dense cloud of smoke, obscuring vision in the area. |
Smooth Talking
|
|
1 action |
30 feet |
1 hour |
d8 + |
Charisma 12 |
| | You engage in smooth talking, persuading a target to take a course of action. |
Snare Trap
|
|
1 minute |
Touch |
8 hours |
d8 + |
None |
| | You set up a trap that ensnares anyone who steps on it. |
Strider's March
|
|
1 action |
Self |
1 hour |
d8 + |
dexterity 12 |
| | You increase your movement speed, allowing you to traverse long distances quickly. |
Toxic Slash
|
|
1 bonus action |
Self |
Instantaneous |
d8 + |
Intelligence 12 |
| | Your melee attack is coated in toxic venom, dealing additional poison damage. |
Unrelenting Spirit
|
|
1 action |
Self |
1 hour |
d8 + |
Constitution 12 |
| | You bolster your resolve, gaining temporary hit points and resistance to certain damage types. |
Vigilant Herald
|
|
1 reaction |
30 feet |
Instantaneous |
d8 + |
None |
| | You alert nearby allies to danger, granting them a bonus to initiative rolls. |
Warrior's Quarry
|
|
1 bonus action |
90 feet |
Concentration |
d8 + |
None |
| | You designate an enemy as your quarry, gaining bonuses when attacking them. |
Level 4 Spells |
NAME |
|
CAST |
RNG |
DUR |
DMG |
CMP |
Adhesive Shot
|
|
1 bonus action |
Self |
1 minute |
d8 + |
dexterity 12 |
| | Your shot leaves a sticky residue, reducing the target's movement speed by half for the duration. |
Alchemist's Shot
|
|
1 attack |
120 feet |
1 minute |
d10 + |
Bow or Crossbow |
| | Your projectile explodes on impact, dealing extra fire damage to the target and igniting flammable objects. |
Astute Protector
|
|
1 bonus action |
30 feet |
Concentration |
d8 + |
None |
| | You grant a protective aura to an ally, granting them a bonus to AC for the duration. |
Berserker's Blitz
|
|
1 reaction |
Self |
Instantaneous |
d8 + |
Melee Weapon |
| | You react to an attack with a flurry of strikes, dealing extra damage to the attacker. |
Blasting Ammunition
|
|
1 attack |
60 feet |
Instantaneous |
d8 + |
dexterity 12, Ranged Weapon |
| | Your ammunition explodes on impact, dealing additional area damage to nearby enemies. |
Bloodletting
|
|
1 reaction |
Self |
Instantaneous |
d8 + |
Melee Weapon |
| | Upon taking damage, you retaliate with a swift attack, causing the attacker to bleed. |
Bounding dash
|
|
1 bonus action |
Self |
Concentration |
d8 + |
dexterity 12 |
| | You leap forward with increased speed, allowing you to cover more ground. |
Bull's-Head Shot
|
|
1 attack |
30 feet |
1 minute |
d10 + |
dexterity 12, Ranged Weapon |
| | Your shot causes the target to be knocked prone as if charged by a bull. |
Castigating Strike
|
|
1 reaction |
5 feet |
Instantaneous |
d8 + |
Shield |
| | You punish an enemy for attacking an ally, dealing extra damage to them |
Commanding Order
|
|
1 action |
60 feet |
1 round |
d8 + |
Charisma 12 |
| | You issue a command to an ally, granting them a bonus to their next attack or saving throw. |
Commanding Zone
|
|
1 action |
Self |
Concentration |
d8 + |
None |
| | You establish a zone where your allies are inspired, granting them bonuses to certain checks. |
Crashing Wave
|
|
1 reaction |
Self |
Instantaneous |
d8 + |
Melee Weapon |
| | You counter an enemy's attack with a powerful strike, knocking them back. |
defensive Stance: Rabbit
|
|
1 bonus action |
Self |
1 minute |
d8 + |
dexterity 12 |
| | You adopt a defensive stance, making it harder for enemies to hit you. |
defensive Stance: Thorns
|
|
1 bonus action |
Self |
1 hour |
d8 + |
Constitution 12, Melee Weapon |
| | You take a defensive stance, causing damage to enemies that strike you. |
deflect
|
|
1 reaction |
Self |
1 round |
d8 + |
Shield |
| | You deflect an incoming attack, causing it to miss. |
demoralize
|
|
1 action |
30 feet |
Concentration |
d8 + |
Charisma 12 |
| | You shake the confidence of nearby enemies, imposing disadvantage on their attacks. |
don disguise
|
|
10 minutes |
Self |
1 hour |
d8 + |
Proficiency with disguise Kit |
| | You disguise yourself with expert precision, altering your appearance effectively. |
dread Gaze
|
|
1 bonus action |
15 feet |
1 minute |
d8 + |
Charisma or Strength 12 |
| | You glare at an enemy with an intimidating gaze, causing them to be frightened. |
duelist's Challenge
|
|
1 bonus action |
30 feet |
Concentration |
d8 + |
Charisma or Wisdom 12 |
| | You issue a challenge to an enemy, compelling them to focus their attacks on you. |
Encourage
|
|
1 action |
30 feet |
Concentration |
d8 + |
Charisma 12 |
| | You inspire nearby allies, granting them bonuses to their next ability check or saving throw. |
Fervor
|
|
1 bonus action |
Self |
Concentration |
d8 + |
Strength or dexterity 12 |
| | You enter a state of fervor, enhancing your combat abilities. |
Flawless Aim
|
|
1 action |
120 feet |
Instantaneous |
d8 + |
dexterity 12 |
| | You take careful aim, ensuring your next shot hits its mark with precision. |
Gale Force
|
|
1 bonus action |
Self |
Concentration |
d8 + |
dexterity 12 |
| | You summon a gust of wind to propel yourself or an ally forward. |
Hail of Arrows
|
|
1 action |
120 feet |
Instantaneous |
d8 + |
dexterity 12, Bow or Crossbow |
| | You rain down a barrage of arrows on your enemies, striking multiple targets. |
Heroic Landing
|
|
1 reaction |
Self |
1 minute |
d8 + |
None |
| | You land heroically, creating a shockwave that knocks back nearby enemies. |
Heroic Inspiration
|
|
1 action |
30 feet |
Concentration |
d8 + |
None |
| | You inspire greatness in an ally, granting them bonuses to attack rolls and saving throws. |
Impaling Harpoon
|
|
1 attack |
50 feet |
Concentration |
d8 + |
dexterity or Strength 12 |
| | You impale your target with a harpoon, restraining them and causing them to bleed. |
Jumping Strides
|
|
1 action |
Self |
1 minute |
d8 + |
Strength 12 |
| | You leap with incredible force, covering great distances with each stride. |
Perimeter Trap
|
|
1 minute |
Touch |
8 hours |
d8 + |
Wisdom 12 |
| | You set up a trap that alerts you when someone crosses its perimeter. |
Poisoner's Ammunition
|
|
1 attack |
120 feet |
1 minute |
d10 + |
dexterity 12, Bow or Crossbow |
| | Your ammunition is coated in poison, dealing additional poison damage to the target. |
Pot O' Oil
|
|
1 attack |
30 feet |
1 minute |
d8 + |
dexterity 12 |
| | You hurl a pot of oil, creating a flammable area and possibly igniting it. |
Precision Shot
|
|
1 attack |
120 feet |
1 round |
d8 + |
dexterity 12, Ranged Weapon |
| | You take careful aim, ensuring your next shot deals maximum damage. |
Seismic Throw
|
|
1 attack |
5 feet |
Instantaneous |
d8 + |
Strength 12 |
| | You throw your target with great force, knocking them prone and causing tremors. |
Shattering Quake
|
|
1 attack |
5 feet |
Instantaneous |
d8 + |
Strength 12 |
| | You strike the ground with force, causing a shockwave that damages nearby enemies. |
Shockwave
|
|
1 action |
Self |
Instantaneous |
d8 + |
Strength 12, Shield |
| | You slam your shield into the ground, creating a shockwave that knocks enemies back. |
Smoke Stick
|
|
1 attack |
60 feet |
1 minute |
d8 + |
Intelligence 12 |
| | You throw a stick that creates a dense cloud of smoke, obscuring vision in the area. |
Smooth Talking
|
|
1 action |
30 feet |
1 hour |
d8 + |
Charisma 12 |
| | You engage in smooth talking, persuading a target to take a course of action. |
Snare Trap
|
|
1 minute |
Touch |
8 hours |
d8 + |
None |
| | You set up a trap that ensnares anyone who steps on it. |
Strider's March
|
|
1 action |
Self |
1 hour |
d8 + |
dexterity 12 |
| | You increase your movement speed, allowing you to traverse long distances quickly. |
Toxic Slash
|
|
1 bonus action |
Self |
Instantaneous |
d8 + |
Intelligence 12 |
| | Your melee attack is coated in toxic venom, dealing additional poison damage. |
Unrelenting Spirit
|
|
1 action |
Self |
1 hour |
d8 + |
Constitution 12 |
| | You bolster your resolve, gaining temporary hit points and resistance to certain damage types. |
Vigilant Herald
|
|
1 reaction |
30 feet |
Instantaneous |
d8 + |
None |
| | You alert nearby allies to danger, granting them a bonus to initiative rolls. |
Warrior's Quarry
|
|
1 bonus action |
90 feet |
Concentration |
d8 + |
None |
| | You designate an enemy as your quarry, gaining bonuses when attacking them. |
Level 5 Spells |
NAME |
|
CAST |
RNG |
DUR |
DMG |
CMP |
Adhesive Shot
|
|
1 bonus action |
Self |
1 minute |
d8 + |
dexterity 12 |
| | Your shot leaves a sticky residue, reducing the target's movement speed by half for the duration. |
Alchemist's Shot
|
|
1 attack |
120 feet |
1 minute |
d10 + |
Bow or Crossbow |
| | Your projectile explodes on impact, dealing extra fire damage to the target and igniting flammable objects. |
Astute Protector
|
|
1 bonus action |
30 feet |
Concentration |
d8 + |
None |
| | You grant a protective aura to an ally, granting them a bonus to AC for the duration. |
Berserker's Blitz
|
|
1 reaction |
Self |
Instantaneous |
d8 + |
Melee Weapon |
| | You react to an attack with a flurry of strikes, dealing extra damage to the attacker. |
Blasting Ammunition
|
|
1 attack |
60 feet |
Instantaneous |
d8 + |
dexterity 12, Ranged Weapon |
| | Your ammunition explodes on impact, dealing additional area damage to nearby enemies. |
Bloodletting
|
|
1 reaction |
Self |
Instantaneous |
d8 + |
Melee Weapon |
| | Upon taking damage, you retaliate with a swift attack, causing the attacker to bleed. |
Bounding dash
|
|
1 bonus action |
Self |
Concentration |
d8 + |
dexterity 12 |
| | You leap forward with increased speed, allowing you to cover more ground. |
Bull's-Head Shot
|
|
1 attack |
30 feet |
1 minute |
d10 + |
dexterity 12, Ranged Weapon |
| | Your shot causes the target to be knocked prone as if charged by a bull. |
Castigating Strike
|
|
1 reaction |
5 feet |
Instantaneous |
d8 + |
Shield |
| | You punish an enemy for attacking an ally, dealing extra damage to them |
Commanding Order
|
|
1 action |
60 feet |
1 round |
d8 + |
Charisma 12 |
| | You issue a command to an ally, granting them a bonus to their next attack or saving throw. |
Commanding Zone
|
|
1 action |
Self |
Concentration |
d8 + |
None |
| | You establish a zone where your allies are inspired, granting them bonuses to certain checks. |
Crashing Wave
|
|
1 reaction |
Self |
Instantaneous |
d8 + |
Melee Weapon |
| | You counter an enemy's attack with a powerful strike, knocking them back. |
defensive Stance: Rabbit
|
|
1 bonus action |
Self |
1 minute |
d8 + |
dexterity 12 |
| | You adopt a defensive stance, making it harder for enemies to hit you. |
defensive Stance: Thorns
|
|
1 bonus action |
Self |
1 hour |
d8 + |
Constitution 12, Melee Weapon |
| | You take a defensive stance, causing damage to enemies that strike you. |
deflect
|
|
1 reaction |
Self |
1 round |
d8 + |
Shield |
| | You deflect an incoming attack, causing it to miss. |
demoralize
|
|
1 action |
30 feet |
Concentration |
d8 + |
Charisma 12 |
| | You shake the confidence of nearby enemies, imposing disadvantage on their attacks. |
don disguise
|
|
10 minutes |
Self |
1 hour |
d8 + |
Proficiency with disguise Kit |
| | You disguise yourself with expert precision, altering your appearance effectively. |
dread Gaze
|
|
1 bonus action |
15 feet |
1 minute |
d8 + |
Charisma or Strength 12 |
| | You glare at an enemy with an intimidating gaze, causing them to be frightened. |
duelist's Challenge
|
|
1 bonus action |
30 feet |
Concentration |
d8 + |
Charisma or Wisdom 12 |
| | You issue a challenge to an enemy, compelling them to focus their attacks on you. |
Encourage
|
|
1 action |
30 feet |
Concentration |
d8 + |
Charisma 12 |
| | You inspire nearby allies, granting them bonuses to their next ability check or saving throw. |
Fervor
|
|
1 bonus action |
Self |
Concentration |
d8 + |
Strength or dexterity 12 |
| | You enter a state of fervor, enhancing your combat abilities. |
Flawless Aim
|
|
1 action |
120 feet |
Instantaneous |
d8 + |
dexterity 12 |
| | You take careful aim, ensuring your next shot hits its mark with precision. |
Gale Force
|
|
1 bonus action |
Self |
Concentration |
d8 + |
dexterity 12 |
| | You summon a gust of wind to propel yourself or an ally forward. |
Hail of Arrows
|
|
1 action |
120 feet |
Instantaneous |
d8 + |
dexterity 12, Bow or Crossbow |
| | You rain down a barrage of arrows on your enemies, striking multiple targets. |
Heroic Landing
|
|
1 reaction |
Self |
1 minute |
d8 + |
None |
| | You land heroically, creating a shockwave that knocks back nearby enemies. |
Heroic Inspiration
|
|
1 action |
30 feet |
Concentration |
d8 + |
None |
| | You inspire greatness in an ally, granting them bonuses to attack rolls and saving throws. |
Impaling Harpoon
|
|
1 attack |
50 feet |
Concentration |
d8 + |
dexterity or Strength 12 |
| | You impale your target with a harpoon, restraining them and causing them to bleed. |
Jumping Strides
|
|
1 action |
Self |
1 minute |
d8 + |
Strength 12 |
| | You leap with incredible force, covering great distances with each stride. |
Perimeter Trap
|
|
1 minute |
Touch |
8 hours |
d8 + |
Wisdom 12 |
| | You set up a trap that alerts you when someone crosses its perimeter. |
Poisoner's Ammunition
|
|
1 attack |
120 feet |
1 minute |
d10 + |
dexterity 12, Bow or Crossbow |
| | Your ammunition is coated in poison, dealing additional poison damage to the target. |
Pot O' Oil
|
|
1 attack |
30 feet |
1 minute |
d8 + |
dexterity 12 |
| | You hurl a pot of oil, creating a flammable area and possibly igniting it. |
Precision Shot
|
|
1 attack |
120 feet |
1 round |
d8 + |
dexterity 12, Ranged Weapon |
| | You take careful aim, ensuring your next shot deals maximum damage. |
Seismic Throw
|
|
1 attack |
5 feet |
Instantaneous |
d8 + |
Strength 12 |
| | You throw your target with great force, knocking them prone and causing tremors. |
Shattering Quake
|
|
1 attack |
5 feet |
Instantaneous |
d8 + |
Strength 12 |
| | You strike the ground with force, causing a shockwave that damages nearby enemies. |
Shockwave
|
|
1 action |
Self |
Instantaneous |
d8 + |
Strength 12, Shield |
| | You slam your shield into the ground, creating a shockwave that knocks enemies back. |
Smoke Stick
|
|
1 attack |
60 feet |
1 minute |
d8 + |
Intelligence 12 |
| | You throw a stick that creates a dense cloud of smoke, obscuring vision in the area. |
Smooth Talking
|
|
1 action |
30 feet |
1 hour |
d8 + |
Charisma 12 |
| | You engage in smooth talking, persuading a target to take a course of action. |
Snare Trap
|
|
1 minute |
Touch |
8 hours |
d8 + |
None |
| | You set up a trap that ensnares anyone who steps on it. |
Strider's March
|
|
1 action |
Self |
1 hour |
d8 + |
dexterity 12 |
| | You increase your movement speed, allowing you to traverse long distances quickly. |
Toxic Slash
|
|
1 bonus action |
Self |
Instantaneous |
d8 + |
Intelligence 12 |
| | Your melee attack is coated in toxic venom, dealing additional poison damage. |
Unrelenting Spirit
|
|
1 action |
Self |
1 hour |
d8 + |
Constitution 12 |
| | You bolster your resolve, gaining temporary hit points and resistance to certain damage types. |
Vigilant Herald
|
|
1 reaction |
30 feet |
Instantaneous |
d8 + |
None |
| | You alert nearby allies to danger, granting them a bonus to initiative rolls. |
Warrior's Quarry
|
|
1 bonus action |
90 feet |
Concentration |
d8 + |
None |
| | You designate an enemy as your quarry, gaining bonuses when attacking them. |