Plane Scape : A Guide to the Ethereal Plane p65, CM p27
Gingwatzim (2e/5e mix) CR: 3
Small to Large aberration, chaotic evil
Armor Class: 13
Hit Points: 39 6d6+18
Speed:
, fly: 30 ft
, can hover
Damage Immunities: poison
Condition Immunities: poisoned, fear
Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages: telepathy 60 ft
Challenge Rating: 3
( 700 XP)
Proficiency Bonus: +2
Actions
Strength Drain (True Form Only)
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 20
5d6+3 necrotic damage, and the target's Strength score is reduced by
1d6 . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a long rest.
Change Shape
The gingwatzim changes from its true form—a 3-foot to 10-foot-diameter sphere of luminous ectoplasm—into one of its two alternate forms, or from one of those forms back into its true form. Animate creature form: A gingwatzim retains its own hit
points, attack , and damage potential (4d6 + 3) but takes on the mimicked creature's appearance, AC, movement rate and possibly its special abillites.
Inanimate creature form: The gingwatzim mimics a magical weapon as determined by the DM
Gingwatzim can take three different forms: free form, animate creature, and inanimate object.
Shapechanging
Free form is the gingwatzim's rest state, resembling a red-orange glowing sphere of swirling gas some up to 10 feet in diameter.
In animate creature and inanimate object form, a gingwatzim exactly resembles that which it mimics, though a truesight or similar effect reveals the charade. A gingwatzim can shift between forms at will. In free form, the gingwatzim attempts to envelop its
prey and drain its Strength. Apparently, their creator once bound gingwatzim into doorways as guardians to obtain just this effect on those who willingly walked into the colorful haze filling a portal. In animate creature form, a gingwatzim can only take on the appearance of creatures it's actually encountered in the past. Some gingwatzim that wear humanoid forms have actually learned to cast spells! In inanimate object form, gingwatzim serve as magical items, such as weapons (this was probably another attribute for which the gingwatzim was created, though gingwatzim apparently later learned to use this power to mimic an animate creature as described above). The exact power of the gingwatzim weapons varies from creature to creature; however, usually only gingwatzim bound into service can be found in this configuration.