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Basic Rules, p. 140

Hobgoblin

Medium humanoid (goblinoid), lawful evil
Armor Class: 18 (chain mail, shield)
Hit Points: 11 ( 2d8+2 )
Speed: 30 30ft , fly: 0 30ft , burrow: 0 30ft , swim: 0 30ft , climb: 0 30ft

STR

13 +1

DEX

12 +1

CON

12 +1

INT

10 +0

WIS

10 +0

CHA

9 -1

Senses: Darkvision 60 ft., Passive Perception 10
Languages: Common, Goblin
Proficiency Bonus: +2

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 ( 2d6 ) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword. Melee Weapon Attack: + 3 to hit, reach 5 ft., one target. Hit: 5 ( 1d8+1 ) slashing damage, or 6 ( 1d10+1 ) slashing damage if used with two hands.   Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 ( 1d8+1 ) piercing damage.

Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle.

Suggested Environments

DESERT, FOREST, GRASSLAND, HILL, UNDERDARK


Created by

GrayGold.

Statblock Type

Monster

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