Medium humanoid (goblin),
Armor Class: 21 (Full Plate +3)
Hit Points: 51hp (6d8+24)
Speed:
40 ft
Saving Throws: Dex +11, Con +9, Wis +8
Skills: Athletics +14, Perception +8
Damage Resistances: Damage Reduction 10
Condition Immunities: Charm, Fear, Stunned
Senses: Darkvision 60ft, Passive Perception 18
Languages: Goblin
Challenge Rating: 13
Proficiency Bonus: +5
- Careful Design: Aoe attacks treat allies as if they have evasion.
- Second Heart: When this creature would be reduced to 0hp, roll a Con save DC 5+over damage. On a success, hp instead resets to 4d6+16
- Improved Magic Resistance: add 1d10 to all saves vs magical effects
Actions
3 attacks, one can be time bomb
- Grenade Launcher(+2): 30/60, +13 to hit, 18(3d6+8) bludgeoning. And 10ft blast for 14(4d6) fire and 10ft push, DC 16 Dex for half and no effect. 20 grenades
- Time Bomb(4/day): 5ft, +11 to hit, 13(2d6+6) piercing. If a bomb isn't already attached, attach one to the target. At the start of Corn's next turn the bomb will detonate for 28(8d6) fire damage +1/initiative count(max 30) in a 20ft radius, DC 16 Dex save for half(no save for the stuck creature). DC 16 int w/ tinker tools or DC 20 raw int to disarm
Bonus Actions
Dash or Disengage
Reactions
- Early detonation: Activate all unused time bombs, extending radius 20 feet per bomb
- Kobold Wings