Remove these ads. Join the Worldbuilders Guild

Monster Manual

Earth Elemental CR: 5

Large elemental, neutral
Armor Class: 17 (natural armor)
Hit Points: 126 12d10+60
Speed: 6 sq , burrow: 6 sq

STR

20 +5

DEX

8 -1

CON

20 +5

INT

5 -3

WIS

10 +0

CHA

5 -3

Damage Vulnerabilities: thunder
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: poison
Condition Immunities: exhaustion, paralyzed, petrified, poisoned, unconscious
Senses: darkvision 12 sq., tremorsense 12 sq., passive Perception 10
Languages: Terran
Challenge Rating: 5 ( 1800 XP)
Proficiency Bonus: +3

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.   Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two slam attacks.   Slam. Melee Weapon Attack: +8 to hit, reach 2 sq., one target. Hit: 14 ( 2d8+5 ) bludgeoning damage.


Created by

SoulLink.

Statblock Type

Monster

Link/Embed