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Warlock (Covenant of Tealeth)


Hit Points

Hit Dice: d8 per Warlock (Covenant of Tealeth) level
Hit Points at first Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st

Proficiences

Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion

Overview & Creation

Your patron is the Tealeth Arch, the Goddess of Death & Tricks, She rules the land of Shadowfell. Tealeth watches over the world, anticipating each creature’s death and ensuring that it meets its end at the proscribed time and place then guides their soul to the afterlife or she is cause pranks among others close to her that merely waste the time of the other gods or mortals. Her ability to reach out to the world is limited due to her being busy most of the time. Therefore, she turns to mortal to serve her will in the form of a Covenant. Warlocks sworn to Tealeth receive visions, whispers or other scenes from her in their dreams, sending them on quests out of necessity.   Tealeth's followers are expected to serve her will in the world. She concerns herself with ensuring that those fated to die pass from the world as expected and their souls aren't claimed for others to misuse, she bids her agents to defeat those who seek to cheat death through undeath, but applauds those who outsmart or trick her with other means of immortality.


Subclass Options

Bonus Cantrip

As part of Tealeth covenant she bestows you the minor power to choose if it's a creatures time or not and if you wish to save it. You learn the Spare the Dying cantrip. It count as warlock cantrips for you, but it doesn't count against your number of cantrips known.  

Expanded Spell List

The Teaketh grants you some additions spells you can choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.  

Covernat Expanded Spells

SPELL LEVEL SPELLS
1st false life, sanctuary, grease
2nd silence, spiritual weapon, knock, Rope Trick
3rd feign death, speak with dead, major image
4th ice storm, locate creature
5th commune, cone of cold
     

Dark Sentinel

Starting at 1st level, you gain the service of a spirit sent by Tealeth to watch over you shown as the Token of her Faith. The spirit assumes the form and game statistics of a Bat, Raven or Pseudo Dragon, and it always obeys your commands, which you can give telepathically while it is within 100 feet of you.   While the Token is perched on your shoulder, you gain darkvision with a range of 30 feet and a bonus to your passive Wisdom (Perception) score and to Wisdom (Perception) checks. The bonus equals your Charisma modifier. While perched on your shoulder, the Token can’t be targeted by any attack or other harmful effect; only you can cast spells on it; it can’t take damage; and it is incapacitated.   The Token doesn’t require sleep. While it is within 100 feet of you, it can awaken you from sleep as a bonus action.   The Token vanishes when it dies, if you die, or if the two of you are separated by more than 5 miles.   At the end of a short or long rest, you can call the Token back to you—no matter where it is or whether it died—and it reappears within 5 feet of you.  

Tricky Boon

    Pact of the Blade

    [If you take the warlock feature Pact of the Blade at Warlock 3rd Level you gain the following Benefits as well as the additional Benefits from that feature]   Instead of creating a Weapon in your Empty hand as a bonus action your Token transforms into the Pact Weapon that goes into your Empty Hand. The form this take follows the normal ruling of the Pact of the Blade   If the Weapon gets more than 5 feet away from you for 1 minute is will transform back into the Token's previous form. You can see through the Token's eyes and hear what it hears while it is within 100 feet of you.
 

    Pact of the Chain

    [If you take the warlock feature Pact of the Chain at Warlock 3rd Level you gain the following Benefits as well as the additional Benefits from that feature]   You can see through the Token's eyes and hear what it hears while it is within 100 feet of you. In combat, you roll initiative for the Token and control how it acts. If it is slain by a creature, you gain advantage on all attack rolls against the killer for the next 24 hours. Your Token becomes the Familiar from the Feature.
 

    Pact of the Tome

    [If you take the warlock feature Pact of the Tome at Warlock 3rd Level you gain the following Benefits as well as the additional Benefits from that feature]   Your patron bestows your Token with insight. As a Bonus Action you can turn your Token into a grimoire called a book of Shadows or you can either comune with your Token Verbally or Telepathically and it will respond Telepathically to you with about contents of the book of Shadows. Additionally can see through the Token's eyes and hear what it hears while it is within 100 feet of you.
 

Soul of the Sentinel

At 6th level, you gain the ability to merge with your Token spirit. As a bonus action when your Token is perched on your shoulder, your body merges with your Token’s form. While merged, you become Tiny, you replace your speed with the Token’s, and you can use your action only to Dash, Disengage, Dodge, Help, Hide, or Search. During this time, you gain the benefits of your Token being perched on your shoulder including effects such as that "it can’t be targeted by any attack or other harmful effect". As an action, you and the Token return to normal.   If the Raven somehow dies you and the Token return to normal and the Token vanish. If the Token was in the air you unmerge in the air. If you where to unmerge in a space that can not accommodate your size you are unable to unmerge (This circumstance will require DM admission for weather you can or can't).   If you have the Pact of the Tome or Pact of the Blade Class feature, your raven is unable to Transform into a Weapon or Grimoire while you are merged with it.    

Token's Shield

At 10th level, Tealeth grants you a protective blessing. You gain advantage on death saving throws, immunity to the frightened condition, and resistance to necrotic damage.  

Beloved Hand of Death & Pranks

Starting at 14th level, you can channel the Tealeth’s power to slay a creature. You can either cast Etherealness, Finger of Death, Mirage Arcane, Sequester or Resurrection. After you cast one of the spells with this feature, you can’t do so again until you finish a long rest and it's the Dawn of the next Day.


Created by

Amethyst_Black.

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