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Dungeons & Dragons 5e

Harpy CR: 1

Medium monstrosity, chaotic evil
Armor Class: 11
Hit Points: 38 (7d8+7)
Speed: , fly: 40 ft 20 ft , can hover

STR

12 +1

DEX

13 +1

CON

12 +1

INT

7 -2

WIS

10 +0

CHA

13 +1

Senses: Passive Perception 10
Languages: Common
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

Actions

Multiattack. The harpy makes two attacks: one with its claws and one with its club.   Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.   Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.   Luring Song. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.   While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.   A target that successfully saves is immune to this harpy's song for the next 24 hours.

A harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a human female. Its sweet song has lured countless adventurers to their deaths.

Suggested Environments

Coastal, hill, forest, mountain


Created by

writbyjones.

Statblock Type

Monster

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