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Shard Knight


Hit Points

Hit Dice: d10 per Shard Knight level
Hit Points at first Level: 10
Hit Points at Higher Levels: Roll 1d10 each level or take avg

Proficiences

Armor: Shard Armor
Weapons: Unarmed, one hand, two hand
Tools: Shard Armor Kit
Saving Throws: Intelligence, Constitution
Skills: Choose from two

Class Features

At level 1 you are able to use Shard Armor. Wearing Shard Armor reduces movement by 10. Your AC is 10+ Int and Con modifiers. Intelligence modifier is used for strength checks when in Shard Armor. You count as one size larger on strength checks and melee is increase by 1d4.


Created by

DORKMOBILE.

Statblock Type

Class Features

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