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Homebrew, Ravenloft: Denizens of Darkness (3.5e)

Engine Golem CR: 10

Large construct, unaligned
Armor Class: 22 (Natural Armor)
Hit Points: 77 (14d10)
Speed: 30 ft

STR

20 +5

DEX

10 +0

CON

10 +0

INT

4 -3

WIS

11 +0

CHA

4 -3

Damage Resistances: Cold, Fire, Lightning
Damage Immunities: Poison, Psychic; Bludgeoning, Piercing, & Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses: Darkvision 60', Passive Perception 10
Languages: Understands the language of its creator but can't speak
Challenge Rating: 10 ( 5900 XP)
Proficiency Bonus: +4

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Bonus Actions

Lightning Burst (Recharge 3-6). The golem releases a burst of pent-up electricity in a 20' radius. Each creature in that area must make a DC 17 Dexterity saving throw, taking 10 (3d6) lightning damage on a failed save, or half as much damage on a successful one.

Shocking Strike. Immediately after the golem hits a target with a sword attack roll, the target takes an additional 10 (3d6) lightning damage. The target must also succeed on a DC 12 Constitution saving throw or be paralyzed until the end of the golem's next turn.

Suggested Environments

Urban


Created by

Baron_Imperious2.

Statblock Type

Monster

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