Homebrew, Ravenloft: Denizens of Darkness (3.5e)
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.
Lightning Burst (Recharge 3-6). The golem releases a burst of pent-up electricity in a 20' radius. Each creature in that area must make a DC 17 Dexterity saving throw, taking 10 (3d6) lightning damage on a failed save, or half as much damage on a successful one.
Shocking Strike. Immediately after the golem hits a target with a sword attack roll, the target takes an additional 10 (3d6) lightning damage. The target must also succeed on a DC 12 Constitution saving throw or be paralyzed until the end of the golem's next turn.
Urban