Incorporeal Movement. The Phantom Bear can move through other creatures and objects as if they were difficult terrain. It takes 5 ( 1d10 ) force damage if it ends its turn inside an object. Keen Smell. The Phantom Bear has advantage on Wisdom (Perception) checks that rely on smell. Necrotic Aura. At the start of each of the Phantom Bear's turns, each creature within 1 square of it takes 7 ( 2d6 ) necrotic damage. A creature that touches the Phantom Bear or hits it with a melee attack while within 1 square of it takes 7 ( 2d6 ) necrotic damage.
Multiattack. The Phantom Bear makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +7 to hit, reach 1 sq., one target. Hit: 15 ( 2d8+6 ) piercing damage. Claws. Melee Weapon Attack: +7 to hit, reach 1 sq., one target. Hit: 17 ( 2d10+6 ) slashing damage. Necrotic Roar (Recharge 1d6>=5 ). The Phantom Bear emits a terrifying roar infused with necrotic energy. Each creature within 6 squares of the bear that can hear it must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. While frightened in this way, a creature is also paralyzed. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.