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Homebrew, Ravenloft: Denizens of Darkness (3.5e)

Corpse Candle CR: 6

Medium undead, chaotic neutral
Armor Class: 13
Hit Points: 40 (9d8)
Speed: 30 ft , fly: 60 ft , can hover

STR

7 -2

DEX

16 +3

CON

10 +0

INT

14 +2

WIS

14 +2

CHA

17 +3

Saving Throws: Wisdom +5
Skills: Intimidation +4, Perception +5, Survival +5
Damage Resistances: Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, & Slashing from Nonmagical Attacks
Damage Immunities: Cold, Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses: Blindsense 30', Darkvision 60', Passive Perception 15
Languages: Any languages it knew in life
Challenge Rating: 6 ( 2300 XP)
Proficiency Bonus: +3

Innate Spellcasting. The corpse candle's innate spellcasting ability is Charisma (spell save DC 14, spell attack bonus +6). It can innately cast the following spells, requiring no material components:

  • At will: Control Flames, Produce Flames


Death Vision. The first humanoid to look into the eyes of the corpse candle's body must succeed on a DC 16 Charisma saving throw. If the target fails, it becomes possessed by the corpse candle & suffers the following effects:

  • The target goes into a trance & experiences the full horror of the last moments of the spirit's life. Through this vision, the corpse candle gives the target a mental image of the spirit's killer & compels the target to bring the killer to justice.
  • The corpse candle now occupies the same space as the target without penalty to either the itself or the target. When the target moves, the corpse candle moves with the target. During combat, the corpse candle shares initiative with the target but has its own turn after the target.
  • At the start of each day, the target must succeed on a DC 14 Charisma saving throw or be compelled to bring the spirit's killer to justice for the next 24 hours. The target can repeat the saving throw at the end of each hour in order to end the compulsion for the day.
  • The target remains possessed until the spirit's death is avenged, or the corpse candle is turned or forced out by an effect like the Dispel Evil & Good spell. When the possession ends, the corpse candle moves to an unoccupied space within 5' of the target & must spend each turn to move back to its body. The target is immune to the candle corpse's death vision for 24 hours after the possession ends.
  • If the target is killed while still possessed by the corpse candle, the target's corpse becomes a new vessel for the corpse candle to attempt to use its death vision on another humanoid.

If the humanoid succeeds, it notices only as slight flicker in the eyes of the corpse & is immune to this corpse candle's death vision for 24 hours.

Ethereal Sight. The corpse candle can see 60' into the Ethereal Plane when it is on the Material Plane, & vice versa.

Incorporeal Movement. The corpse candle can move through other creatures & objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Invisibility. The corpse candle is invisible.

Actions

Tendril of Flame. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 17 (4d6 + 3) necrotic damage & 9 (2d8) fire damage.

Suggested Environments

Any climate, any terrain


Created by

Baron_Imperious2.

Statblock Type

Monster

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