Flee, Mortals! (5e)
Bone Weapons. The skeleton's weapon attacks are magical. They use their bones as ammunition for their bone bow, regrowing used bones every dusk.
Minion. If the skeleton takes damage from an attack or as the result of a failed saving throw, their hit points are reduced to 0. If the skeleton takes damage from another effect, they die if the damage equals or exceeds their hit point maximum; otherwise they take no damage.
Bone Bow (Group Attack). Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 1 piercing damage. If the target is a creature and three or more skeleton minions joined the attack, the skeletons can choose another creature they can see within 5 feet of the original target. The second target takes 2 piercing damage.
Bone Knife (Group Attack). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.