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Akeri Guardian

Large construct, unaligned
Armor Class: 10 + Your Intelligence Modifier + Proficiency Bonus
Hit Points: 6 + your Intelligence modifier + 6 times your Inscriptor level (the construct has a number of Hit Dice [d8s] equal to your Inscriptor level)
Speed: 30 ft

STR

16 +3

DEX

12 +1

CON

16 +3

INT

8 -1

WIS

8 -1

CHA

8 -1

Saving Throws: Strength, Constitution
Skills: Athletics Bonus: Proficiency Bonus + Intelligence Modifier   Perception Bonus: Proficiency Bonus + Intelligence Modifier
Damage Resistances: Fire
Damage Immunities: Necrotic, Poison, Psychic
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses: Darkvision out to 60 feet   Passive perception of 14   Passive Magic Detection within 30 feet
Languages: Understands the languages you speak

Grade 3 Heavy Armor: Reduces physical damage taken by 3 for each Damage Dice in an attack   Shaper's Improvements: When the Inscriptor reaches 11th level, double the damage dealt per action. When the Inscriptor reaches 18th level, triple the damage dealt per action.   Wall of Stone: The Akeri Guardian functions as Full Cover for allies adjacent to it. As long as it is standing between an enemy target and an allied target, the cover effects will apply to the ally.   Ever-Vigilant: The Akeri Guardian cannot be surprised.

Actions

Hammerstrike: The construct makes a melee attack with a magecraft maul that deals 1d8 + its Strength bludgeoning damage, and an additional amount of Force damage equal to your Intelligence Modifier. This attack ignores armor resistances. The attack's damage increases to 2d8 when the inscriptor reaches 11th level, and 3d8 when the inscriptor reaches 18th level. The Force damage dealt per attack doubles at 11th and triples at 18th level.   Aten Reflection: The Akeri Guardian raises its mirrored magecraft shield and unleashes a 45x5 ft line attack that deals 2d4 + Your Intelligence Modifier in Radiant damage. This attack can only be made once per turn and can only be used a number of times per day as equal to the summoner's proficiency bonus. Targets caught in the reflection must make a Dexterity saving throw against your Spellcasting DC. Failed saves are blinded for 1 turn. Successful saves take only half damage. If the Akeri Guardian has stored damage from the Absorption Shield reaction on a previous turn, it will unleash the stored damage and matching damage type in addition to the Radiant damage. The reflector's damage increases to 4d4 when the Inscriptor reaches 11th level, and 6d4 when the Inscriptor reaches 18th level.

Bonus Actions

Lion's Leap: The Akeri Guardian charges forward towards a target and leaps up to half of the distance traveled as a bonus action, dealing 1d4 + its Strength Modifier in bludgeoning damage in a 15 foot radius around the Guardian. It can perform this bonus action as many times per day as equal to the summoner's proficiency bonus. Targets in the radius must make a Dexterity saving throw against the summoner's Spellcasting DC or be knocked prone. Successful saves are not knocked prone and take only half damage. This damage increases to 2d4 when the Inscriptor reaches 11th level, and 3d4 when the inscriptor reaches 18th level.

Reactions

Reactive Guardian: If an allied target within 15 feet of the Akeri Guardian would have taken damage from a single-target attack, it can move to intercept the attack and instead take the damage for the allied target.   Absorption Shield: As a reaction, up to a number of times equal to the summoner's proficiency bonus per day (or summon), the Akeri Guardian raises its shield to absorb a ranged attack. The Akeri Guardian takes half the damage dealt by the ranged attack and stores that damage and matching damage type to be unleashed when the Akeri Guardian takes the Aten Reflection action.

Towering over the battlefield at 10 feet tall with a massive force-emitting shield and hammer, the Akeri Guardian is a construct shaped from alloyed metals and wealdstone, a transmuted and durable magic material made from the very stone the construct was pulled from. The original Khaladim blueprints designed over 3,000 years prior are still utilized in shaping this construct. It bears the symbols of Aker, a guardian deity of the Khadisar as a motif throughout its design. While the Inscriptor Shapers are capable of summoning the Akeri Guardian, there are numerous, ancient versions of this construct lining the halls of forgotten tombs and temples. Some were reactivated by the Karithat-Aldawi.

Created by

Vaskadar.

Statblock Type

Monster

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