Natural Resilience. The Earth Pony Clydesdale has advantage on saving throws against being knocked prone or moved against its will. Vim & Vigor. Whenever the Earth Pony Clydesdale rolls Hit Dice to heal, it adds +2 to the result of each die. Whenever it gains temporary hit points, it adds +2 to the amount received. Stand Firm. The Earth Pony Clydesdale can make a DC 15 Strength saving throw to ignore effects that would force it to move or knock it prone. Strong Back. The Earth Pony Clydesdale is not slowed by wearing heavy armor and has a carrying capacity, lift, push, and pull limits increased by 50%. Toughness. The Earth Pony Clydesdale has a bonus Hit Die at level 1, which is 1d10 in size, usable during short rests to heal.
Multiattack. The Earth Pony Clydesdale makes three attacks: one with its hooves, one with its bite, and one with a weapon of its choice. Hoof Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8 + 4 bludgeoning damage. Bite Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6 + 4 piercing damage. 10mm Pistol. Ranged Weapon Attack: +6 to hit, range 50/150 ft., one target. Hit: 1d10 piercing damage. The Earth Pony Clydesdale has 12 rounds of ammunition. Fearsome Charge (Recharge 5-6). If the Earth Pony Clydesdale moves at least 20 feet straight toward a creature and then hits it with a hoof attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone.
Unyielding Stance. When an attacker that the Earth Pony Clydesdale can see hits it with an attack, it can use its reaction to gain +2 to its AC against that attack, potentially causing the attack to miss.