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Chardalyn Golem CR: 11

Large construct, unaligned
Armor Class: 17 (Natural Armour)
Hit Points: 178 (17d10 + 85)
Speed: 30 ft

STR

22 +6

DEX

9 -1

CON

20 +5

INT

3 -4

WIS

11 +0

CHA

1 -5

Damage Immunities: Cold, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses: Darkvision 120 ft., Passive Perception 10
Languages: Understands the languages of its creator but can't speak
Challenge Rating: 11
Proficiency Bonus: +4

Immutable Form. The golem is immune to any spell or effect that would alter its form.   Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.   Magic Weapons. The golem's weapon attacks are magical.   Chardalyn Magic Absorption. When the golem succeeds a saving throws against a spell or magical effect it is uneffected by the effect and it stores the effect within it's Chardalyn body, this feature cannot be used again until the effect is released. If the golem takes 10 damage in a single hit while it has a effect stored within itself, the effect is released. The released effect uses is the same as the original one that was saved against including save dc but not the area of effect or number of targets instead targeting a single creature or object. The effect targets the closest hostile creatue to it, if no hostile creature is in range the golem can instead target an object.

Actions

Multiattack. The golem makes two slam attacks.   Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.


Created by

Noble 7.

Statblock Type

Monster

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