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Bandit Captain CR: 2

Tiny medium humanoid , chaotic neutral
Armor Class: 15
Hit Points: 65
Speed: 30 ft

STR

15 +2

DEX

16 +3

CON

14 +2

INT

14 +2

WIS

11 +0

CHA

14 +2

Saving Throws: STR +4, DEX +5, WIS +2
Skills:

Athletics +4, Deception +4

Senses:

Passive Perception 10

Languages: Common
Challenge Rating: 2
Proficiency Bonus: +2

Actions

Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.


Created by

JosyBakes.

Statblock Type

Monster

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