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Stein Sevas
Level 11 (0/100000 XP for level-up)
Background Guard
Size Medium
Species Human
Fighter
Subclass Eldritch Knight
Level 11
Hit dice 11/11
1d10+2

STR 10
+0
STR save: +4
DEX 20
+5
DEX save: +5
CON 14
+2
CON save: +6
INT 12
+1
INT save: +1
WIS 12
+1
WIS save: +1
CHA 9
-1
CHA save: -1

Initiative (DEX)
+9
Speed
40
Heroic Inspiration
Armor Class (AC)
16
Leather Armor
Hit Points
91 / 91
Death Saves
Succeeded
Failed
Exhaustion


Spellcasting
Attack mod
+5
Ability
INT
Abi Mod
+1
Save DC
13
Attacks
W Pr Weapon / Attack AB Abi Dmg Dmg Type
Grasping Whip +10 DEX 1d4+5 slashing
 Finesse, Reach Mastery: Slow
Revolver +9 DEX 2d8+5 piercing
 Ammunition (40/120 ft.; Firearm Bullet), reload (6 shots) Mastery: Sap
Armor ( AC Mod: +0 )
W T  Armor AC D Properties
Leather Armor 16
Cast-Off Studded Leather Armor +1 18 Don for a Magic Action
Skills
P/E Bonus Skill Abi
+5 Acrobatics DEX
+1 Animal Handling WIS
+1 Arcana INT
+4 Athletics STR
-1 Deception CHA
+1 History INT
+1 Insight WIS
+3 Intimidation CHA
+5 Investigation INT
+1 Medicine WIS
+1 Nature INT
+5 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+1 Religion INT
+9 Sleight of Hand DEX
+5 Stealth DEX
+1 Survival WIS

+8 Expertise Bonus
+4 Proficiency Bonus
Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Blade Ward
+5
C
Lightning Lure
+5
 Notes:   Magic Initiate
Shocking Grasp
+5
 Notes:   Magic Initiate
Mind Sliver
+5

Level 1 Spells
4 slots

NAME AB CAST RNG DUR DMG CMP #
Witch Bolt
+5
C
 Notes:   Magic Initiate
Absorb Elements
+5
reaction C
Cloak of Shadow
+5
bonus C
Feather Fall
+5
reaction
Shield
+5
reaction
Jump
+5
bonus

Level 2 Spells
3 slots

NAME AB CAST RNG DUR DMG CMP #
Arcane Vigor
+5
bonus
Mind Spike
+5
C
Magic Weapon
+5
bonus C
Money
Copper: 0, Silver: 0, Electrum: 0, Gold: 12, Platinum: 0
Treasure and Equipment
Hooded Lantern, Manacles, Quiver, Traveler's Clothes, Dice
Proficiencies, Languages, and Talents
Dice
Weapon Proficiencies: Simple and Martial weapons
Armor Training: Light, Medium, and Heavy armor and Shields
Features & Traits
Specie Human:
Magic Initiate; Wizard (2 cantrips, level 1)
Resourceful

Class ASI:
Alert
Speed
Mage Slayer
Sharpshooter

Class Features:
Fighting Style: Interception
Second Wind 1d10+11
Weapon Mastery: 5 Sap, Slow, Push, Nick, Vex
Action Surge
Tactical Mind
Extra Attack
Tactical Shift
Indomitable
Tactical Master
Two Extra Attacks

Fighter Subclass:
Eldritch Knight
Spellcasting (2 cantrips)
Weapon Bond
War Magic
Eldritch Strike
Spellcasting
2 cantrips 1 level 1
2 cantrips 8 spells


™ & © Wizards of the Coast - D & D 5e Character Sheet v3.03, made by Tillerz - Updated: 2025-02-15

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Created by

Jyhrowolf.

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