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Banshee
MEDIUM UNDEAD

Armor Class: 12

Initiative: +2 (12)

Hit Points: 54 12d8

Speed: 1 sq., Fly 8 sq. (hover)

Challenge: 4 (XP 1100; PB +2)
    MOD SAVE
STR 1 -5 -5
DEX 14 +2 +2
CON 10 +0 +0
    MOD SAVE
INT 12 +1 +1
WIS 11 +0 +2
CHA 17 +3 +3

Resistances: Acid, Bludgeoning, Fire, Lightning, Piercing, Slashing, Thunder

Immunities: Cold, Necrotic, Poison; Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained

Senses: Darkvision 12 sq., Passive Perception 10

Languages: Common, Elvish


Traits

Detect Life. The banshee magically senses the direction of creatures up to 1 mile away that aren't Constructs or Undead.   Incorporeal Movement. The banshee can move through other creatures and objects as if they were Difficult Terrain. It takes 5 ( 1d10 ) Force damage if it ends its turn inside an object.


Actions

Multiattack. The banshee makes two Corrupting Touch attacks and uses Horrify.   Corrupting Touch. Melee Attack Roll: +5, reach 1 sq. Hit: 7 ( 1d8+3 ) Necrotic damage.   Horrify. Wisdom Saving Throw: DC 13, one creature the banshee can see within 12 squares that can see the banshee. Failure: The target has the Frightened condition until the start of the banshee's next turn. Success: The target is immune to this banshee's Horrify for 24 hours.   Deathly Wail (1/Day). The banshee releases a mournful wail if it isn't in sunlight. Constitution Saving Throw: DC 13, each creature within 6 squares that can hear the wail and isn't a Construct or an Undead. Failure: If the target has 25 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 10 ( 3d6 ) Psychic damage.


Created by

SoulLink.

Statblock Type

Monster/NPC

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