Shadow Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. When the elemental moves through another creature's space, the target must make a DC 15 Constitution saving throw. On a failiure, the target takes 13 (2d8+4) 2d8+4 necrotic damage, or half of that on a success.
Light Susceptibility.If the elemental moves into bright light it takes 10 (2d6+3) radiant damage, and if it moves into dim light it takes half that. It takes the damage if the light is moved so it hits it as well.
Spreading Darkness.If the elemental kills a creature, it rises as a shadow elemental with half of the hit points of the original. 6d10+2 / 3d10+1 / 1d10 / 1d4 / 1d2
Tendrils of Darkness.Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8+4) necrotic damage.
Opportunity. If the elemental sees an opening where light is blocked from a target, it can use the opportunity to enter the targets space, make one tendril attack, and retreat to the nearest safe spot