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Steel Defender
MEDIUM CONSTRUCT

Armor Class: 15

Initiative: +0 (10)

Hit Points: 5 + five times your Artificer level (the defender has a number of Hit Dice [d8s] equal to your Artificer level)

Speed: 40 ft

Challenge: None (XP 0; PB equals your Proficiency Bonus)
    MOD SAVE
STR 16 +3 +3
DEX 11 +0 +0
CON 16 +3 +3
    MOD SAVE
INT 0 -5 -5
WIS 10 +0 +0
CHA 3 -4 -4

Immunities: Poison; Charmed, Exhaustion, Poisoned

Senses: Darkvision 60 ft., Passive Perception 10

Languages: Understands the languages you know


Traits

Steel Bond. Add your Proficiency Bonus to any ability check or saving throw the defender makes.


Actions

Force-Empowered Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 2 plus your Intelligence modifier Force damage.

Repair (3/Day). The defender, or one Construct or object it can see within 5 feet of it, regains a number of Hit Points equal to 2d8 plus your Intelligence modifier.


Reactions

Deflect Attack. Trigger: A creature the defender can see within 5 feet of it makes an attack roll targeting a different creature. Response: The triggering creature makes the attack roll with Disadvantage.


Created by

HalloweenIan.

Statblock Type

Monster/NPC

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