Creatures altered by the Shadowfell are becoming increasingly common. They are often identified by their distinctive thin, lanky limbs and dark rocky accents. The area around them is clouded by a flurry of aery flakes, similar to the dust particles found deep underground. These flakes, along with the areas where their eyes would be found, glow with a violent purple light. Due to their dark coloration, this glow is their only discernable feature in dim lighting and darkness.
MOD | SAVE | ||
---|---|---|---|
STR | 15 | +2 | +5 |
DEX | 18 | +4 | +4 |
CON | 15 | +2 | +5 |
MOD | SAVE | ||
INT | 10 | +0 | +0 |
WIS | 18 | +4 | +4 |
CHA | 11 | +0 | +0 |
Evasive Teleportation. Whenever it takes damage or is the target of a ranged attack, a creature in Shadowstate can teleport, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 20 feet of itself (no action required). If this effect is triggered by a ranged attack, the creature teleports just before the attack hits, causing the attack to miss it. This trait is suppressed while the creature is incapacitated or grappled.
Implosion. when a creature in Shadowstate drops to 0 hit points, or its Shadow Meter drops to 0, it transforms back into its original form. It gains one level of exhaustion, is incapacitated and is stabilized if necessary.
Water Susceptibility. A creature in shadowstate takes 5 cold damage for every 5 feet it moves in water, for every gallon of water splashed on it, or whenever it starts its turn in the rain. The Shadow Meter recovers 1d4 for each instance of damage taken this way.
Mission of Pain. Each round a creature is in Shadowstate, the creature rolls a d6 and subtracts it from their Shadow Meter. If the creature dealt damage that round, this amount is halved. If the creature killed a target, the amount is gained instead.
Aura of Death. Once during each of its turns, when a creature in Shadowstate targets a creature with an attack, the target must make a Wisdom saving throw. Upon failure, the target is frightened of the Shadowstate until the end of its turn.
Madness of the Shadows. At the beginning of its turn, a creature in Shadowstate must use its full movement and action to move toward and attack the nearest creature. If two creatures are equal distance, it targets the one with higher perception.
Multiattack. A creature in Shadowstate makes two Slam attacks.
Slam. Melee Weapon Attack: +4 + your Warlock level to hit; reach 10 ft., one target. Hit: 1d8 + your Warlock level bludgeoning damage plus 2d8 necrotic damage.