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Wraith

Medium undead, neutral evil
Armor Class 13
Hit Points 67 9d8+27
Speed Hover: 60ft

STR
6 -2
DEX
16 +3
CON
16 +3
INT
12 +1
WIS
14 +2
CHA
15 +2

Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses Darkvision 60ft, Passive Perception 12
Languages The languages it knew in life
Challenge 5 (1,800 XP)


Incorporeal Movement The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 1d10 force damage if it ends its turn inside an object.   Sunlight Sensitivity While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


Actions

Life Drain Melee Weapon Attack: +6 to hit, reach 5ft, one creature. Hit: 21 4d8+3 necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.   Create Specter The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.


 

Created by

Mysteon.

Statblock Type

Monster / Creature

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