Summoned Creature: Giant Spider
Giant Spider CR 1
XP —
N Medium celestial/fiendish vermin
Init +3; Senses darkvision 60 ft., tremoresense 60 ft.; Perception +4
DEFENSE
AC 14, touch 13, flat-footed 11(+3 Dex, +1 natural)
hp 16 [22] (3d8+3) [3d8+9]
Fort +4 [+6], Ref +4, Will +1
Immune mind-affecting effects; SR 6
Celestial – Resist acid, cold, and electricity 5
Fiendish – Resist cold and fire 5
OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +2 [+4] (1d6 [1d6+2] plus poison)
Special Attack web (+5 ranged, DC 12 [14], hp 2), smite evil/good
STATISTICS
Str 11 [15], Dex 17, Con 12 [16], Int –, Wis 10, Cha 2
Base Atk +2; CMB +2 [+4]; CMD 15 [17] (27 [29] vs trip)
Skills Climb +16, Perception +4 (+8 in webs), Stealth +7 (+11 in webs Racial Modifiers +4 Perception, +4 Stealth (+8 in webs), +16 Climb
SPECIAL ABILITIES
Poison (Ex)
Bite–injury; save Fort DC 14 [16]; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save
Smite evil/good
1/day as a swift action (adds Cha bonus (+0) to attack rolls and damage bonus equal to HD (+3) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
Augment Summoning: Items in brackets represent the spell being cast by a character with the Augment Summoning feat.