Summoned Creature: Hyena
Hyena CR 1
XP —
N Medium celestial/ fiendish animal
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +7
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13 [17] (2d8+4) [2d8+8]
Fort +5 [+7], Ref +5, Will +1; SR 6
Celestial – Resist acid, cold, and electricity 5;
Fiendish – Resist cold and fire 5
OFFENSE
Speed 50 ft.
Melee bite +3 [+5] (1d6+3 [1d6+5] plus trip)
Special Attack smite evil/good
STATISTICS
Str 14 [18], Dex 15, Con 15 [19], Int 2, Wis 13, Cha 6
Base Atk +1; CMB +3 [+5]; CMD 15 [17]
Feats Alertness
Skills Perception +7, Stealth +6 (+10 in tall grass)
SPECIAL ABILITIES
Smite Evil/Good (Ex)
Once per day as a swift action this creature can add their Cha modifier to their attack rolls (+0) and gain a bonus equal to their HD to damage (+2) against evil/good foes. The smite persists until target is dead or the celestial/fiendish creature rests.
Augment Summoning Items in brackets represent the spell being cast by a character with the Augment Summoning feat.