Remove these ads. Join the Worldbuilders Guild

Skeletal Blights

Medium undead, plant, neutral evil
Armor Class 12
Hit Points 20(3d10 +5)
Speed 30ft Swim: 10ft Climb: 15ft

STR
11 0
DEX
14 +2
CON
13 +1
INT
6 -2
WIS
8 -1
CHA
2 -4

Saving Throws Dexterity, Constitution
Damage Vulnerabilities Bludgeoning, Fire
Damage Immunities Poison
Condition Immunities Blinded, Deafened, Exhaustion, Sleep, Frightened
Senses Blindsight, Passive Perception 9
Languages Language(s) of their creator
Challenge 2


Lesser False Appearance - When remaining motionless the skeletal blight appears to be a simple skeleton covered in plant growth. DC13 Perception check to detect.


Actions

Rusted Longsword, Melee Weapon Attack +3 to hit, reach 5 feet, one target. Hit 7(1d6 + 3)   Constrict, Melee Weapon Attack + 4 to hit, reach 10 feet, one target. Hit: 9(2d6 + 2) bludgeoning damage, and a large or smaller target becomes grappled (escape DC12). Until this grapple ends the target is restrained and the Skeletal Blight cant constrict another target.


 

Skeletal blights are a creation of dark vital magics combining the undead power of reanimated skeletons with the natural camouflage of a blight. They are a favorite amongst evil mages used as undead foot soldiers that can more easily blend in to natural environments

Rivers,Swamps, Grottoes, Dark Forests, and Overgrown areas

Skeletal Blight.jpg

Created by

Disablingapollo.

Statblock Type

Monster / Creature

Link/Embed