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Fighter battle master


Hit Points

Hit Dice: d10 per Fighter battle master level
Hit Points at first Level: 14
Hit Points at Higher Levels:

Proficiences

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools:
Saving Throws: Strength, Constitution
Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival

Class Features

• Fighting Style Tunnel Fighter (UA) As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach. • Second Wind regain hit points equal to 1d10 + your fighter level.


Starting Equipment

(a) chain mail or (b) leather, longbow, and 20 arrows • (a) a martial weapon and a shield or (b) two martial weapons • (a) a light crossbow and 20 bolts or (b) two handaxes • (a) a dungeoneer's pack or (b) an explorer's pack


Created by

Arikaan.

Statblock Type

Class Features

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