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Circle of the Far Grove

While most Druids revere the Triple Goddess in one form or another, those that draw their connection from the Far Grove worship an entirly alien being that even they barely understand. Inhabited by strange unnatural creatures, of ancient knowledge and fearsome strength, the beings of the Far Grove impart their abilities upon those that grow in their garden with the intent to create a link to the Far Grove permanently upon Khastuul.  

Druid Level
Feature
2nd
Phasing Movement
6th
Words from Beyond
10th
Warp Space
14th
Called from Beyond

Phasing Movement.

At 2nd level you can Dash as a bonus action. When you dash or disengage you can move through other creatures without provoking attacks of opportunity.  

Words from Beyond.

Starting at 6th level you can use your action to speak alien words to a creature, imparting on it ancient knowledge from the Far Grove beyond the realm of mortals. The target must succeed on a Wisdom saving throw or be Confused until the end of your next turn. You also gain the ability to channel the voice of the Archdruid of the Far Grove and cast Enemies Abound once per long rest without expending a spell slot.

Warp Space.

Once you reach 10th level you are able warp the space around yourself and other creatures, which has 2 effects. First, on your turn, as an action you can teleport one creature and anything it is carrying 60 feet to an unoccupied space. If the creature is unwilling it can make a Wisdom saving throw to resist the effect.   Secondly, when you would be damaged by a spell, or hit by a melee or ranged attack that you can see within 60 feet you can use your reaction to reduce the damage. When you do the damage is reduced by 1d10 + your Wisdom bonus + your Druid level. As part of the reaction you can sacrifice a spell slot to gain a bonus on the roll equal to the level of the spell. Any damage reduced in this way is dealt to the attacker or caster.   You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.  

Called from Beyond.

At 14th level, you are able to create emanations of the Far Grove on your current plane of existence. When you finish a short or long rest, you can cast Hunger of Hadar without expending a spell slot or requiring spell components. Additionally you can cast Arms of Hadar at will as a 1st-level spell without spell components.


Created by

kemet ka.

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