Remove these ads. Join the Worldbuilders Guild

Mo Flow

Sorcere 5 Class & Level
Charlatan Background
Air Genasi Race
CG Alignment

Strength 8
-1
Dexterity 14
+2
constitution 14
+2
intelligence 14
+2
wisdom 10
+0
charisma 15
+2
Total Hit Dice 7
Hit Die
1d6+2
+3 proficiency bonus
-1 Strength
+2 Dexterity
+2 Constitution
+2 Intelligence
+0 Wisdom
+5 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+5 Arcana
-1 Athletics
+5 Deception
+2 History
+3 Insight
+2 Intimidation
+2 Investigation
+0 Medicine
+2 Nature
+0 Perception
+2 Performance
+2 Persuasion
+2 Religion
+5 Sleight of Hands
+2 Stealth
+0 Survival
skills

 
12
Armor Class
33
Hit Points
+2
Initiative
30
Speed
Attacks

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

SRD

Worg

Large monstrosity, neutral evil
Armor Class 13 (natural armor)
Hit Points 26 4d10+4
Speed 50ft

STR
16 +3
DEX
13 +1
CON
13 +1
INT
7 -2
WIS
11 0
CHA
8 -1

Senses darkvision 60 ft., passive Perception 14
Languages Goblin, Worg
Challenge 1/2 (100 XP)


Actions

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 2d6+3 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


 

A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own Language and Goblin, and a few learn to speak Common as well.

Statblocks for race/species of the character.

Air Genasi

Ability Score Increase +1 Dex, +2 Con
Size Medium
Speed 30 ft

As an air genasi, you are descended from the djinn. As changeable as the weather, your moods shift from calm to wild and violent with little warning, but these storms rarely last long.   Air genasi typically have light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some air genasi speak with breathy voices, marked by a faint echo. A few display odd patterns in their flesh or grow crystals from their scalps.   Age Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.   Alignment Independent and self-reliant, genasi tend toward a neutral alignment.   Unending Breath You can hold your breath indefinitely while you’re not incapacitated.   Mingle with the Wind You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

Languages. You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

BlueRijin.

Statblock Type

Character Sheet (Legacy)

Link/Embed