Goblin Scout (Bane Clan)
Small humanoid (goblinoid), lawful evil
Armor Class 13
Hit Points 45hp 6d10+15
Speed
35ft
Swim: 15ft
Climb: 25ft
Saving Throws Wis +5, Int +4, Dex +4
Skills Acrobatics +2, Insight +4, Perception +7, Medicine +2
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 14
Languages Goblin, Common
Challenge 1
Spellcasting
Ability: Intelligence
At will: Message:
Range: 120 ft., components: V S M, casting time: 1 action, the spell is blocked by: magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood.
Abilities
Tactical Retreat (Dash + Disengage):
As an action, the goblin can move thrice it's normal movement speed without triggering any opportunity attacks for a turn, after which they become exhausted (1 level).
Uncanny Dodge:
Passively, whenever the goblin would take damage from an AOE attack, they take half on a failed save and none on a successful one.
Actions
Dagger:
Melee Weapon Attack: reach 5 ft., Hit: 4 1d4+2 piercing/slashing, finesse, light, thrown 20/60 ft.