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Dee Dee Elizabeth

D&D Beyond character sheet located at: https://ddb.ac/characters/19553351/zBQq0D        

PREFACE
  Xan·a·du /ˈzanəˌdo͞o/   Poem (fragment):   In Xanadu did Kubla Khan   A stately pleasure-dome decree   Where Alph, the sacred river, ran   Through caverns measureless to man   Down to a sunless sea.      
DEE DEE ELIZABETH'S BACKSTORY:
By Tusker2zero
Dee Dee's Race. The Kalashtar:   The kalashtar are a compound race created from the union of humanity and spirits from the plane of dreams — spirits called quori. Kalashtar are often seen as wise, spiritual people with great compassion for others. But there is an unmistakable alien quality to the kalashtar, as they are haunted by the conflicts of their otherworldly spirits. Kalashtar can’t directly communicate with their quori spirits. Rather, they might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. The Kalashtar also have the limited ability to communicate telepathically with people that they can see and have a resistance to psychic attacks.   Her Early Days:   Dee Dee Elizabeth was born in the city of Sharn in Eborron. Her mother Elizabeth Dee is a Grand Priestess at the Temple of Xanadu. Her father Derick was a temple paladin who died during the last Eberron War. Because of the war Dee Dee was sent to an orphanage as a baby. They placed her on another plane, in the city of Waterdeep, located along the western coast of the Faerûn sub-continent. Known as the City of Splendors. She grew up in a monastery until the age of 15. When the war was over and she was brought home by an officer of the Temple Highguard, Captain Nancy Wilson. She spent the next several years training at the temple as a High Priestess being groomed for her upcoming destiny of becoming Grand Priestess of the Temple of Xanadu when her mother steps down.   She had two sisters. Kara & Elizabeth. Both of her sisters were also sent to other planes of existence during the great Eberron war that lasted for just over 100 years. Sending them away was done to protect the future leaders of the temple from the savages of the war and to assure that there were future bloodline heirs to the temple after the war. Dee Dee was the first born followed by Elizabeth and then Kara.   Kara managed to find her way back to the Temple on her own prior to the war ending. She was unfortunately killed in the war. After the war, Dee Dee was brought back to the temple followed shortly after by her sister Elizabeth. Sadly, her sister was murdered one afternoon after Dee Dee and Elizabeth returned back from a horseback riding trip in the country. They were ambushed by assassins and left for dead. The assassins were caught and killed. But, those who hired them is still a mystery. The running theory is that Dee Dee's Aunt Lexi had something to do with it but no direct evidence was ever found to link her to the attack. Lexi Dee is the Grand Priestess's sister who was exiled from Eborron during the war for crimes against the temple.   Her Present Day:   Currently, Dee Dee is on a Grand Quest. A Grand Quest is part of the traditional right of ascension process that all high priestesses of the temple must go through before they can take the Grand Priestesses position after the lead priestess retires or passes away.   The Quest involves the all the eligible high priestesses in the cult to visit all 10 temples of Xanadu and perform a specific task that is assigned by each of the individual temple's grand priestess.   Dee Dee is currently on the Demi-Plane of Twilight on her first Grand Quest. She was assigned by her mother the Grand Priestess to take a pilgrimage to the Demi-plane of Light and visit the great tree and perform her first task.   The great tree is a tree that all of the natural light of this plane originates from and where it is rumored where Twilight Domain Clerics gain some of their mana from. Twilight Domain Clerics are generally the dominant priestess class in the Eborron Temple of Xanadu. Each succeeding member of the grand priestesses of her particular temple are trained as Twilight Domain Clerics.   More About Her Church:   The Temple of Xanadu serves as a church for the "Cult of Xanadu". The cult members of this church are generally made up of a subset race of Kalashtar that prays and serves Zeus and more specifically his daughter respectfully called "The Nine Sisters". The nine sisters are all muses. Muses are the nine sister goddesses in Greek mythology presiding over song and poetry and the arts and sciences.   The Nine Sister Muses are:
  • Calliope, the Muse of epic poetry
  • Clio, the Muse of history
  • Erato, the Muse of lyric poetry
  • Euterpe, the Muse of music
  • Melpomene, the Muse of tragedy
  • Polyhymnia, the Muse of sacred poetry
  • Terpsichore, the Muse of dance and chorus
  • Thalia, the Muse of comedy and idyllic poetry
  • Urania, the Muse of astronomy
The muses travel the known planes providing advice and inspiration to both artisans and scientists the worlds over. Generally, they do this through their Kalashtar church counterparts who act like messengers in delivering magical inspiration. Or, on rare occasions, if you're lucky, the spiritual muses themselves will take on a human form and visit the aspiring artisan themselves in person.   The cultist High Priestesses of Xanadu are all descendants of the nine sisters and can occasionally contact the muses spirit through dream visions while they sleep. The exception to this rule is the Grand Priestess. The Grand Priestess is also a descendant of the nine sisters. But, she unlike her offspring, can have visions thrust upon her at anytime of day or night.   There are 10 Grand Temples of Xanadu spread out throughout the known planes of existence. One for each of the nine sisters, and one for the mysterious little known and often forgotten 10th sister.   The chain of command in a Grand Temple goes something like this. The Grand Priestess is the leader of the temple. Typically, she is the first born and most elder female child of a descendant of a particular muse. The first born female of the elder most Grand Priestess is declared the High Priestess of the Grand Temple. This is what Dee Dee is. She is heir to the top job in her Grand Temple. Any sisters of the Grand or High priestesses are known as archpriestesses and serve in the Grand Temple in various roles.   Males descendants of the muses cannot become priests in the Grand Temples of Xanadu. They can serve in other hundreds of regular temples spread throughout the planes of existence. But, generally speaking, most of them are groomed to become warrior paladins for the church. Defending the church priestesses and serving the nine sisters.   As mentioned, besides the 10 Grand Temples there are hundreds of regular temples spread out through the different planes. Most of these types of temples are made up of cultists from various other races besides the Kalashtar. All worshiping The Nine Sisters and seeking inspiration and continued success in their artisan fields. These small temples are usually located near bard colleges. wizard schools, and other facilities of higher education.   The Grand Temple that Dee Dee and her family serve at is located on Eberron. Located on a tropical looking island just outside of the major metropolitan city of Sharn. On the center of this island is a mountain names Mount Olympus in honor of Zeus and the other legendary gods of ancient Greek Mythology.   The Planes of Existence:   Eberron is part of the Great Wheel of the multiverse, as described in the Player’s Handbook and the Dungeon Master’s Guide. At the same time, it is fundamentally apart from the rest of the Great Wheel, sealed off from the other planes even while it’s encircled by its own wheeling cosmology. Eberron’s unique station in the multiverse is an important aspect of the world: its planes have profound and shifting influences on the Material Plane, and it is sheltered from the influences and machinations of gods and other powers elsewhere on the Great Wheel.   The planet of Eberron is the heart of its own Material Plane. It is surrounded by the Ring of Siberys. Beyond this band of dragonshards, thirteen moons orbit the world. To date, no creature from Eberron has explored the moons, and none can say whether they are lifeless rocks or thriving worlds. Some sages believe that the moons are connected to the planes, or that they might even be physical extensions of the planes, but the truth of these assertions remains unknown.   Manifest Zones. At certain places in the Material Plane, the barriers between worlds are thin, and some characteristics of another plane can bleed through into the material world. These places are called manifest zones, and the nature of each one is strongly shaped by the plane it connects to. The city of Sharn is located in a manifest zone linked to Syrania that keeps its towers reaching toward the sky and aids flight. Ghosts might linger in a manifest zone associated with Dolurrh, while a manifest zone tied to Lamannia might have wild vegetation and enhance druidic magic. A manifest zone might include a portal that allows free passage from either plane to the other. The descriptions of other planes in this section offer some other possible effects. Most manifest zones have reliable, persistent effects. Some have only weak connections to their planes, and their properties influence the world only when the plane is coterminous.   The Grand Temple of Xanadu on Eberron sits on top of such a manifest zone located in the sub-basement of the temple. The other 9 Grand Temples also have a similar manifest zone "gateway". Each semi-stable manifest zone connects directly with the other Grand Temples of the cult. As well as a limited number of other places, including some of the smaller churches of Xanadu located across the planes. All together they form the cult's own plane to plane transportation network.   These particular Manifest Zones require the following in order to access them:  
  • Written permission from the Grand or High Priestess themselves, or from an authorized representative.
  • A specially blessed magical amulet with a depiction of one of the nine sisters on it.
  • The proper alightnemt of the planes. The planes that orbit on "The Great Wheel" generally come near Eberron Once every so many days creating a link (albeit not necessarily stable) bridge between planes for a short amount of time.
   
Q&A AS ANSWERED BY DEE DEE ELIZABETH HERSELF:
  Q - Everyone has their tales of triumph. What story from your pre adventuring days are you most proud of? Why? Do you still tell it?   A - My most memorable moment of my youth was saving the lives of a bunch of people after a stage coach took a dive off of a mountainside road. I used my basic first aid skills that I studied back at the monasteries school. The first aid class payed off that day, and bought the time the victims needed before the town's healer showed up and performed his healing magic. It was that event, watching the healer saving those people, that inspired me to become a healer. I still tell this story today to inspire others that one person can make a difference when tragedy strikes.   Q - Birthdays are a cause of great celebration. Describe your most memorable birthday. What birthday was it? What made it so memorable?   A - My most memorable birthday celebration was the one where I was reunited with my sister Elizabeth for the first time ever after the war. My best birthday gift ever. My sister.   Q - Your early days were shaped by the presence of a guardian. Who was this guardian? How did they come to watch over you? Was is your strongest memory about your time together?   A - My guardian is a member of the temple's Highguard. Captain Nancy Wilson was a temple warrior during the Eberron war. After the war, she was assigned the task of returning to Waterdeep and bringing me back to Eberron and my family. She stayed with me during my transition into my new chapter in life. She became my friend and my mentor teaching me how to fight and protect myself. I owe her so much. She will definately become my Captain of the Guard when I become Grand Priestess.   Q - You are no stranger to rivalry. Who is your rival? How did they come to be that? What makes your rivalry so important to you?   A - I have a rivalry with a high priestess from another temple. Her name is High Priestess Abby Garth. A real snob and know it all. She thinks that she is perfect and absolutely superior to any and all of the high priestesses in the cult. She needs an attitude adjustment before she becomes a Grand Priestess and harms the church or gets someone killed.   Q- Not all beliefs last forever. What do you no longer believe in? What course of actions caused you to lose your belief? Why was that belief important to you?   A - I lost my belief of time healing all wounds. There are just some wounds that will never heal. The pain of losing my sister the way I did is one of those wounds that will never heal.   Q- Inaction is not without its consequences. What didn’t you do that needed to be done? Why couldn’t you act when you needed to? What were the consequences of your inaction?   A- It was brought to my attention that someone may have stolen from the temple. After talking to the accused I decided not to bring her name forward to the Grand Priestess or the authorities for prosecution. She then committed an even more heinous crime that she is still at large for today.   Q - Everybody cries. When did you last cry? What caused it? Does it cause your shame or pride to have shown emotion that way?   A- The last time I cried was because of the death of a kitten. A young life that never had the chance to grow up and live. May his tiny little soul rest in peace.   Q - Head in the clouds? Or feet on the ground? Are you a realist or an idealist? How does this affect you in your travels?   A - Head in the clouds for sure. Space, The planes of existence, and different worlds all have a mystique to them that I'm drawn to.   I love to travel, explore, and help those that need it. Whether, it's fighting off monsters that harm villagers or healing the wounded after a natural disaster, I make sure I try my best to help those in need.
 

Skill Proficiencies Medicine, Perception, Religion, and Survival.
Tool Proficiencies Herbalism Kit
Languages Celestial, Common, Elvish, Quori.
Lifestyle Wealthy

Features

Eyes of Night     Action Type:1 Action Range/Area:--ft. Reach   Your eyes are blessed, allowing you to see through the deepest gloom. You have darkvision with no maximum range; you can see in dim light as if it were bright light and in darkness as if it were dim light.   As an action, you can magically give the benefit of this feature to any number of creatures you can see within 10 feet of you. The shared benefit lasts for 10 minutes. You can extend this benefit a number of times equal to your Wisdom modifier (a minimum of once) [Dee Dee: 3 times], and you regain all expended uses when you finish a long rest.     Mind Link     Action Type:1 Action Range/Area:--ft. [Range is 10ft per character level. Dee Dee is a 5th level character]]   When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.  

Traits

Ideal

Bond

Flaw


Created by

Tusker2zero.

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