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Tranquility

Druid 1 Class & Level
Hermit Background
Tiefling Race
Chaotic Good Alignment

Strength 14
+2
Dexterity 16
+3
constitution 18
+4
intelligence 14
+2
wisdom 18
+4
charisma 11
+0
Total Hit Dice 1
Hit Die
1d8+4
+2 proficiency bonus
+2 Strength
+3 Dexterity
+4 Constitution
+1 Intelligence
+4 Wisdom
-1 Charisma
saving throws
+3 Acrobatics
+4 Animal Handling
+1 Arcana
+2 Athletics
-1 Deception
+1 History
+4 Insight
-1 Intimidation
+1 Investigation
+4 Medicine
+1 Nature
+4 Perception
-1 Performance
-1 Persuasion
+1 Religion
+3 Sleight of Hands
+3 Stealth
+4 Survival
skills herbalism kit, Light armor, Medium armor, shields, clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears proficiencies

 
15
Armor Class
12
Hit Points
+3
Initiative
30 ft
Speed
WeaponAttackDamage
Handaxe1d20+21d6 Slashing
Scimitar1d20+31d6 Slashing
Attacks
Handaxe, scimitar, Wolf coat, scroll case, winter blanket, common clothes, Herbalism kit, Leather armor, explorer's pack
Equipment
Sarcastic almost cold but cares deeply about companions
Personality Traits
Inquiry and curiosity are the pillars of progress
Ideals
Nothing is more important than the select few I decide to let close.
Bonds
I harbor dark, bloodthirsty thoughts that my isolation and meditation cannot quell.
Flaws

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

[block: Peax the dire wolf pup Jackal the Half-orc Monk]

Statblocks for your spells.

Level 0 Spells

Produce Flame

0-level (Cantrip) Conjuration

Casting Time 1 action
Range Self
Duration 10 minutes
Components V, S

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.  
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.   This spell's damage increases by 1d8 when you reach 5th level ( 2d8 ), 11th level ( 3d8 ), and 17th level ( 4d8 ).

Class(es): Druid

Thaumaturgy

0-level (Cantrip) Transmutation

Casting Time 1 action
Range 30ft
Duration Up to a minute
Components V

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range.  

  • Your voice booms up to three times as loud as normal for 1 minute.
  • You cause flames to flicker, brighten, dim, or change color for 1 minute.
  • You cause harmless tremors in the ground for 1 minute.
  • You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
  • You instantaneously cause an unlocked door or window to fly open or slam shut.
  • You alter the appearance of your eyes for 1 minute.

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

Class(es): Cleric
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Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

keller525.

Statblock Type

Character Sheet (Legacy)

Link/Embed