Oath of the Mortician
Hit Points
Hit Dice: d4 per Oath of the Mortician level
Hit Points at first Level:
Hit Points at Higher Levels:
Proficiences
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
Overview & Creation
LvL 3 |
Inflict Wounds & Cause Fear |
Lvl 5 |
Ray of enfeeblement & Gentle Repose |
Lvl 9 |
Life Transference & Vampiric Touch |
Lvl 13 |
Shadow of Moil & Aura of Life |
Lvl 17 |
Raise Dead & Contagion |
Channel Divinity
When you take this oath at 3rd level, you gain the following
two Channel Divinity options. See the Sacred Oath
class feature for how Channel Divinity works.
Unnatural vigor
You can use your channel divinity to call upon the Mortician protection, at the start of each of your turns you gain temporary hit points equal to your charisma modifier.
Call his gaze
You can use your channel divinity to focus the Morticians gaze upon upon an downed ally within 30 feet of you, allowing you to use your lay on hands ability on said target.
The Mortician's Embrace
Starting at 7th level when a creature dies within 10 feet of you, you may use this feature to heal an ally or yourself by an amount equal to your paladin level, once per round. At level 18 this aura increase to 30 feet range.
Divine Decay
Starting at 15th level you gain resistance to bludgeoning, slashing and piercing damage from non-magical damage.
His will on earth
Starting at 20th level once per long rest you can manifest the Morticians divine presence through your body, the following effects occur:
Allies within 60 feet have advantage on death saving throws and constitution saves.
You emanate a wave of necrotic energy, drawing the life force from your foes bolstering your vigor. All enemies within 60 feet take 1d10 damage necrotic, and you gain equal temporary hitpoints.
Necromantic energies envelope you, your weapon attacks deal additional necrotic damage equal to your charisma modifier.