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CR 1/6

Sloth

N Tiny Animal
Initiative: -2 Senses: low-light vision, scent; Perception +1

Defense

AC: 11, touch 10, flat-footed 11 (–2 Dex, +1 natural, +2 size)
HP: 5 1d8+1
Fortitude: +3 Reflex: +0 Will: +1

Offense

Speed: 5 ft., climb 5 ft.
Melee: 2 claws -1 (1d2-3)
Space: 2-1/2 ft. Reach: 0 ft.

Statistics

Str 5, Dex 7, Con 12, Int 2, Wis 12, Cha 7
Base Attack: +0 CMB: -4 CMD: 3 (7 vs. trip)
Feats: Skill Focus (Stealth)
Skills: Climb +10 , Stealth +17 , Swim +2
Racial Modifiers: +4 Climb, +4 Stealth, +4 Swim

Ecology

Environment: warm forests
Organization: solitary or pair
Treasure: none

Special Abilities

Familiar The master of a sloth familiar gains a +3 bonus on Climb checks.  
Sloths are tree-dwelling herbivores. They are known for their efficient metabolisms and slow movement.


Created by

Endrise.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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