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Beast-Soul


Hit Points

Hit Dice: d8 per Beast-Soul level
Hit Points at first Level: 10
Hit Points at Higher Levels: d8

Proficiences

Armor: Light, Medium
Weapons: Martial
Tools:
Saving Throws: Dex, Str
Skills: Beast-Rider- At the first level, you gain a Mount choose a Large beast with a challenge rating of level 3 or less. this is your partner you may communicate directions to it mentally but it cannot send thoughts back as it is not intelligent.   Transcendent Bond- No matter the place, time, or even dimension your partner is where you long to be. you can at any time sense what direction he/she is in and can track them and anyone with them with a +4 to your tracking roll.   Beast-Back Fighter- the bond between you and your Partner means that it can adjust its path to correct your attack, attack with you or even shield you with its tough hide. When atop your Partner you gain a +2 to hit to all melee attacks, but when not astride your beast you suffer a -1 to hit on All melee attacks you make   Got Your Back- When riding your mount not much can reach you, but what can don't stand much of a chance and will fall quickly to you and your Partners powerful attacks, When atop Your Partner you may have it roll a Dex saving throw to intercept the blow if it succeeds on a DC 14 it may take half of the total damage for you.  

Overview & Creation

You take up the Spear and Hammer of the Kessinger and choose your mount. he/she is your partner, one is lost without the other for a rider alone is merely a fool with a weapon. forsaking your own feet you form a bond with megafauna of some sort most Kessinger choose the mighty Cerat, but some opt for the more versatile Ptera


Starting Equipment

one Martial Weapon OR two Simple weapons studded Leather  OR  Scale Mail Healers Kit OR Dungeoneers Kit 6 Months Worth of Feed 5 Gold Pieces


Created by

GM1.

Statblock Type

Class Features

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