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Ranger


Hit Points

Hit Dice: d10 per Ranger level
Hit Points at first Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier.

Proficiences

Armor: Light, Medium, Shields
Weapons: All Simple, All Martial
Tools: None
Saving Throws: Strength, Dexterity
Skills: • Investigation • Stealth • Survival

Starting Equipment

• Scale Mail • Shortswords (2) • Dungeoneer's Pack (backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, a waterskin, 50 feet of hempen rope) • Longbow • Quiver (20 Arrows) • Traveler's Clothes • Deck Of Playing Cards • Badly-drawn local Map • Small jewel (Worth 10gp) • Coin Pouch (5gp)


Spellcasting

• Spellcasting Ability (Level 2 Ranger)   Spell Attack Bonus = Wisdom Mod + Proficiency Bonus - (5) Spell Save DC = Wisdom Mod + Proficiency Bonus + 8 - (13)
 


Created by

MrDesert.

Statblock Type

Class Features

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