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Monk: Way of the Dumpling


Hit Points

Hit Dice: d8 per Monk: Way of the Dumpling level
Hit Points at first Level:
Hit Points at Higher Levels:

Proficiences

Armor:
Weapons:
Tools: Cook's Utensils
Saving Throws:
Skills:

Subclass Options

Through the preparation of delicious morsels, the monks of the Way of the Dumpling are taught to become as steady (and round) as a simmering pot. Stoic in the face of adversity and generous with their serving sizes, these individuals are far plumper than other monks. Yet, as those with the largest bellies are also the hardest to knock down, they tend to view such plumpness as an invaluable asset in battle, and incorporate it directly into their fighting style. Kindly monks of this tradition might travel far in search of exotic recipes or mouths in need of feeding. However, others might be more selfish, and only concern themselves with finding their next meal. IRON STOMACH: At 6th level, your abdominal fortitude improves your endurance. When you're subjected to an effect that allows you to make a Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half if you fail.   STEAMY GOODNESS: When you choose this tradition at 3rd level, you gain proficiency with Cook's utensils, and add double your proficiency bonus to checks you make with them. Using your Cook's utensils, you can spend 1 hour preparing 10 pounds of mouth-watering dumplings or other delicious foodstuffs. Any food you prepare spoils if uneaten for 8 hours.The food prepared with this feature is incredibly filling, and once a creature eats 1 pound of it, it can't stomach any more until it finishes a long rest.   TUMMY TECHNIQUE: Further, whenever a creature within 5 feet of you misses you with a melee attack roll, you can spend 1 ki point as a reaction to force the attacker to make a Strength saving throw. On a failed save, the attacker takes bludgeoning damage equal to your Martial Arts die + your Constitution modifier (minimum of 1), and if it is Large or smaller, is pushed back 10 feet and knocked prone. Finally, whenever you use your Deflect Missiles feature to attempt to catch and throw a missile, you can attempt to deflect it with your belly instead. If you do so, you don't need to be able to hold the missile, you don't need a free hand to catch it, and the missile's damage is reduced by an additional amount equal to your Constitution modifier (minimum of 1).   JOY OF A FULL BELLY: Starting at 11th level, your cooking better nourishes a hungry audience. Until they finish a long rest, creatures who eat 1 pound of the food prepared using your Steamy Goodness feature have their current and maximum hit points increased by an amount equal to two Martial Arts dice + your Constitution modifier (minimum of 1).   HEAVENLY HOLD: At 17th level, you can focus the energy of your bulky body into your fingertips. Whenever you hit a creature with an unarmed strike, you can spend 5 ki points to force the target to make a Dexterity saving throw. On a failed save, it becomes grappled by you. As long as the target remains grappled in this way, you can use your bonus action each turn to have it take radiant damage equal to your monk level + your Wisdom modifier (minimum of 1) + your Constitution modifier (minimum of 1).  


 


Created by

Dark Hollow DND.

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Class Features

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