Remove these ads. Join the Worldbuilders Guild

Child of the Gods

Bearing the weight of your heritage, you were destined from birth for a life of adventure. Odd circumstances trail your steps. While not all children of the gods follow the same path, nor start off as well off as some, many feel the same yearning to leave the confines of home to discover who they are and to make their way in the world. Children of the gods rarely lead easy lives. They are often shaped by the mythology they live in and how the gods interact with common people. Choose a god from the culture your character is set in. How are you descended from them? Remember that some gods are-especially in Greek mythology- are sworn virgins and therefore not an option, others are married so it may be dangerous/not in character for them to have cheated on their spouse. How has this affected your non-divine parent and your childhood? Perhaps your divine heritage is known only to a few or maybe you are publicly recognized as a demigod. Think about what sort of response would this illicit from everyday people, religious figures, or other deities in your world.

Skill Proficiencies Religion and 1 other of your choosing
Languages Celestial or Infernal
Equipment Candle, 1 token of your heritage (a holy symbol, coin, statuette, something small representative of your ties to a specific god), tinderbox, 5 torches, 10 days rations, a waterskin, a bedroll, and a small belt pouch containing 10gp.

Features

Divine Heritage
You have resistance for types of damage in your divine parent's realm of influence, advantage rolling damage when dealing such damage, and advantage in environment based saving throws (ex. exhaustion from blizzards) in your parents sphere of influence. If your parent's realm of influence covers multiple types of damage (ex. Apollo could be considered for radiant damage as a sun god or piercing as an archery god) pick the one most applicable to how the god influences your character and the other people around it.
If your parent's sphere does not apply to a type of damage, it may instead apply to conditions, such as being charmed or put to sleep. In that case, you would have advantage against such conditions and if you are imposing such conditions via a spell or magic item (not including potions and the like), your target has disadvantage.
*Note: the sphere of influence of your divine parent is not the 'Suggested Domain' in the Players’ Handbook. It is instead what are they the god of and what things are they associated with. Feel free to do your own research to find the deity or aspects of one that best fits your character. Like Hera, isn’t a trickster, I don’t know why that's her domain in the PHB.


Created by

SpiritSpork.

Statblock Type

Background

Link/Embed