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Mercenary

The galaxy is a dangerous place. Some people get by with words, wealth, or titles. You get by with a rifle and a suit of armor. You’ve spent years as a merc, selling your services to crime lords and corporations alike. You know the boredom of guard duty and the thrill of a well-planned heist. Being a gun for hire isn’t the most glamorous job, but it beats joining the military and getting sent to the front lines to die. You’re on your own now, but with a crew you’re coming to trust. You still call upon the skills you developed working for your old bosses, and from time to time you’re still tempted to take a job here and there. Money isn’t everything, but it is something.

Skill Proficiencies Perception, Intimidation
Tool Proficiencies Gambling Set
Languages One of your choice
Equipment A chronometer, a gambling set, handcuffs, a set of casual clothes, and 15 credits.

Features

Guard Duty
Most of being a mercenary isn’t fun. In fact, it can be downright dull. It involves standing, sitting, or patrolling with a gun in your hands. Most of the time nothing of note happens, so becoming a successful mercenary means mastering your boredom. You learned to distract yourself without losing your edge when it comes to keeping an eye on things. This self-mastery now allows you to continue any given activity for a nearly indefinite period of time without rest or need to change things up. You do not get fatigued from continuing an activity for long periods, and your passive perception does not go down due to tiredness. In your head, you might be playing cards or reliving a sporting event. But you’re all toughness and vigilance on the outside.


Created by

wroughtfe.

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