d20 | % | Spell Effect |
01 | - | Magiapere eruption. You and your target(s) take maximum damage from the spell cast if damage is included in the spell, if a saving throw is required both you and the target(s) automatically fail. Roll a d20, if your result is less than 10, roll on the Magiapere table. |
02-03 | - | Magiapere eruption, roll on the Magiapere table. |
04-05 | -1% | Roll on this table again, take the new roll. Reduce Magiapere by 1% |
06-07 | +1% | Your spell is up cast by 1 spell slot level, maximum of 9. Increase Magiapere by 1%. |
08-09 | -2% | Your spell is down cast by 2 spell slot levels, minimum of 1. Reduce Magiapere by 2%. |
10-11 | - | Your target must make a dexterity saving throw, on a failure, the target is struck with an erupted stone from beneath their feet dealing 2d6 bludgeoning damage. |
12-13 | - | Stone plates sprout from your skin, granting you 2d8 + your spell casting modifier temporary hit points for 1 minute. |
14-15 | - | Your steps cause the earth beneath you to rumble, creating difficult terrain in a 60ft line of your choice for 1d4 turns. Enemies that touch the area receive 1d6 bludgeoning damage. |
16 | +2% | All of your spells are now melee spell attacks for 1 minute and now grant you temporary hit points equal to half the damage dealt up to a maximum of 40 temporary hit points and last until your next long rest. Increase Magiapere by 1%. |
17 | - | Your target must make a constitution saving throw or be stunned until the end of your next turn. |
18-19 | -2% | Reduce Magiapere by 2%. |
20 | - | Your spell erupts into dozens of magic infused stones, select up to 3 additional targets within 30ft of your original target to be hit with your spell. |