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Cowboy/Cowgirl (Fighter)


Hit Points

Hit Dice: d10 per Cowboy/Cowgirl (Fighter) level
Hit Points at first Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

Proficiences

Armor: All armor and shields
Weapons: Simple weapons, martial weapons, Simple ranged weapons.
Tools:
Saving Throws: Strength, Constitution.
Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival

Overview & Creation

A all-rounder generalist the cowboy's of the toahoga desert are skilled at many but master of none.


Starting Equipment

You start with the following equipment, in addition to the equipment granted by your background: (a) chain mail or (b) leather armor, Henry Rifle(Longbow), and 20 Bullets (a) a martial weapon and a shield or (b) two martial weapons (a) a Colt Revolver(Light Crossbow) and 20 Bullets or (b) two handaxes (a) a dungeoneer’s pack or (b) an explorer’s pack


Created by

ModDehBird.

Statblock Type

Class Features

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