Ranger: Mantrapper Conclave
Hit Points
Hit Dice: d10 per Ranger: Mantrapper Conclave level
Hit Points at first Level:
Hit Points at Higher Levels:
Proficiences
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
Overview & Creation
Every ranger worth their salt has had to ask themself, at some point or another, what’s the difference between trapping animals and trapping humans? Unfortunately, in Skullport, the answer is “not much”. Horrible though it may be, the sale of sentient beings into slavery is the fastest way to make a living in the Port of Shadows, and so, more than a few ultimately decide that doing so is their best way to survive. Such rangers have developed special tools and techniques used to take people prisoner nonlethally, and while causing minimal damage, so as to ensure their value for sale. Not every mantrapper is a slaver, necessarily, but the techniques of the conclave certainly originated with slavers, and as such, they have something of a stigma attached. Some mantrappers are bountyhunters, hostage-takers, or even ex-slavers who have gone white-hat, and use their talents to end fights without unnecessary bloodshed. As such, a mantrapper can be an excellent addition to any roving band of adventurers. Just don’t ask them where they learned to take an orc down like that.
Subclass Options
Mantrapper Conclave Magic
Ranger Spell Level |
Spell |
1st |
sleep |
2nd |
hold person |
3rd |
hypnotic pattern |
4th |
compulsion |
5th |
hold monster |
The Most Dangerous Game
At 3rd level, when you ensnare a creature with the barbed net, bolas, catch pole, lasso, or net, the DC to escape is equal to your spell save DC, instead of the DC set by the weapon (see appenx F for descriptions of these weapons). Additionally, if you are within 5ft of a creature who is grappled or restrained, you may make an improvised weapon attack with a set of manacles in your hand that are of an appopriate size for the creature in question. On a hit, they take no damage but are immediately locked in manacles, rendering them unable to use their hands. You can also make this attack against a creature who is paralyzed, and automatically succeed in doing so.
Deadliest Catch
At 7th level, you can use lassos and catch poles, both to attack and to maintain a hold, with only one hand instead of two. Additionally, you have advantage on attack rolls against grappled creatures. Once per turn, when dealing damage with a melee weapon to a creature who is grappled, restrained, or incapacitated, you deal an additional 2d8 damage.
No Escape
At 11th level, when a creature within 60 feet of you that you can see who is grappled or restrained by a mantrapping weapon attempts to cast a spell or teleport, you can use your reaction to force them to immediately make a Constitution saving throw against your spell save DC. On a failure, the attempt fails and is wasted.
Relentless Pursuer
At 15th level, when a creature you have attacked since the beginning of your last turn moves away from you, you can use your reaction to teleport up to 30 feet closer to them and immediately make one weapon attack against them. If this attack hits, their movement speed is reduced to 0 until the beginning of their next turn.