Peace Domain (Hombrew)
Hit Points
Hit Dice: d4 per Peace Domain (Hombrew) level
Hit Points at first Level:
Hit Points at Higher Levels:
Proficiences
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
Overview & Creation
It is widely believed that Eldathyn clerics are such powerful beacons of peace, that to dare strike one brings a terrible curse. While not quite true, it is a welcome rumor that the goddess’s clerics haven’t made much effort to correct. In truth, the greatest power of those who follow the Peace domain lies in the discipline they exert over themselves. Eldath grants these clerics greater power in exchange for the nonviolent (or at least non-lethal) methods they practice.
Level |
Spells |
1st |
sanctuary, wailing wind |
3rd |
calm emotions, protection from poison |
5th |
aura of vitality, mass healing word |
7th |
aura of purity, water of Eldath |
9th |
greater restoration, mass cure wounds |
Bonus Proficiencies
At 1st level, you gain proficiency in the Medicine skill. In addition, you learn the greenwood cantrip. This cantrip doesn’t count against the number of cantrips you know.
Mercy
Also at 1st level, when you choose this domain, you gain the ability to make any damage you deal nonlethal when it reduces a creature to 0 hit points. This applies to damage you deal with ranged spell attacks or damaging spells that force the target to make a saving throw. In addition, whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to your proficiency bonus if you haven’t willingly killed a creature since your last long rest.
Channel Divinity: Peaceful Demonstration
Starting at 2nd level, you can use your Channel Divinity to encourage mercy among your allies. As an action, you can bless yourself and up to four allies that you can see within 30 feet. An affected creature regains hit points equal to 1d6 + your Wisdom modifier when it reduces an enemy to 0 hit points with a melee attack and elects to render it unconscious instead of killing it. This blessing lasts for up to one minute, or until you end the effect early with a bonus action for all those affected.
Rebuke Violence
Starting at 6th level, when a creature hits you with a melee weapon attack, you can use your reaction to push it up to 10 feet away from you if it is one size larger than you or smaller; in addition, the creature’s next attack is made with disadvantage. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), regaining expended uses when you finish a long rest.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
A Gentle Waterfall
At 17th level, your Peaceful Demonstration healing die becomes a d12, and you add your Wisdom modifier (minimum of +1) to the additional hit points restored by your Mercy feature.