Branch of the Bizarre Inquisitor
Hit Points
Hit Dice: d4 per Branch of the Bizarre Inquisitor level
Hit Points at first Level:
Hit Points at Higher Levels:
Proficiences
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
Overview & Creation
Bizarre Spellcasting
Starting at 3rd level, you can choose your spells from the Bard or Warlock Spell list. If you choose to replace one of the spells learned this way, you must still choose a spell from the same spell list. You are aware if someone is trying to read your thoughts, emotions, or behaviors, whether through magical means or insight.
False Persona
Starting at 3rd level, you gain proficiency in either Deception, or Persuasion. If you are already proficient in both, you can add your proficiency bonus twice to your choice.
Additionally, you can see through illusionary appearances of a magical nature, and you can tell when someone is shapeshifted, although you cannot discern their true form.
You can add your proficiency bonus against saving throws from spells on the Bard or Warlock spell list.
Stalwart Loyalty
Starting at 7th level, you gain immunity to the Charmed condition.
Additionally, you can use an action to expend a Vengeful Soul to end a Charm effect on an allied creature.
Inquisitor’s Mandate
Starting at 17th level, you set the Gaze of Amaunator on those with perverse magic. When you present your Inquisitor’s Symbol, all creatures of your choice within 20 ft. must make a Wisdom Saving Throw, suffering 3d10 radiant damage on a failed saving throw and being stunned. On a success, the target takes half damage and isn’t stunned.
This feature cannot be used again until you finish a long rest